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Projection-based augmented reality (PBAR) techniques offer the possibility to transform flat and three-dimensional surfaces into dynamic interactive displays. This is possible through video mapping software, which enables the control and arrangement of projected images in interactive installations (Roldan et al., 2019, p. 575). This software allows the connection of different image capturing devices that can be controlled by the audience to facilitate visitors immersion and active engagement, fostering an active visual learning based on a “discursive communication” (Kwastek, 2013, p. 133).
We share three examples of installations based on PBAR which were developed in different contexts and with different visual learning objectives to demonstrate the versatility of the approach for museum education.
Keywords: Active aesthetic experience ; Active engagement ; Active visual learning ; Arte para aprender ; Hatch Art Gallery ; Inhabiting / Living Space ; Interactive installations ; Interactivity in museums ; Joan Brossa ; José Val del Omar ; Picto-luminic ; Response-ability ; Tate Liverpool ; Video mapping ; Virtual experience
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