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The digital era creates new opportunities for museum educators to enhance visitors' interaction, play, and learning with exhibits and objects. Although museum-based studies suggest that new technologies can assist in communicating science and enhancing science learning (Heath & vom Lehn, 2008), little is yet known about the use of augmented reality (AR) in and for museum education in Canada and internationally. Through presenting an AR project that took place at Science World in Vancouver, BC, this chapter offers insights into ways of harnessing AR in a museum exhibit. The chapter considers how the AR-integrated museum exhibit can enhance visitors' interactive learning experiences with virtual objects: a pedagogical approach combining technology, artifacts, and spaces. In doing so, this chapter contributes to the discourse on interactivity in museum settings and suggests design strategies to re-envision museum visitors' interactivity and learning through AR technology.
Keywords: active learning ; AR design and development in education ; AR design strategies ; AR-integrated exhibit ; bee ; experiential learning ; human and nonhuman connections ; immersive learning ; interactivity in museum education ; participatory learning ; science education ; STEM education ; strategies for developing AR in education ; UI abd UX in AR ; visualizing invisible world
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https://doi.org/10.1386/9781789389166_19 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.