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References

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  8. Broadhurst, Susan (2007), Digital Practices: Aesthetic and Neuroesthetic Approaches to Performance and Technology, Basingstoke: Palgrave Macmillan.
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  9. Burnett, Mia and Gallagher, Shaun (2020), ‘4E Cognition and the spectrum of aesthetic experience’, JoLMA, The Journal of Philosophy of Language, Mind and the Arts, 1:2, pp. 15776.
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  10. Casey, Edward (2000), Imagining: A Phenomenological Study, Bloomington and Indianapolis: Indiana University Press.
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  11. Chalmers, David J. (2022), Reality+: Virtual Worlds and the Problems of Philosophy, Dublin: Allen Lane Publishers.
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  12. Cleland, Kathy (2010), ‘Prosthetic bodies and virtual cyborgs’, Second Nature, 3, n.pag., RMIT.
  13. Cross, Emily S. and Ticini, Luca F. (2012), ‘Neuroaesthetics and beyond: New horizons in applying the science of the brain to the art of dance’, Phenomenology and the Cognitive Sciences, 11:1, pp. 516.
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  14. Deseke, Norma (2020), Interview with Norma Deseke and Denise Doyle, unpublished.25
  15. Dixon, Steve (2007), Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Leonardo Book Series, Cambridge: MIT Press.
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  16. Dove, Tony (2002), ‘The space between: Telepresence, re-animation and the re-casting of the invisible’, in Rieser M. and Zapp A. (eds), New Screen Media: Cinema/Art/Narrative, London: British Film Institute, pp. 20820.
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  18. Doyle, Denise (2017), ‘Astronauts and Avatars: Exploring consciousness through the art and science of embodiment’, Journal of Virtual Creativity, 7:1, pp. 7381, https://doi.org/10.1286/vcr.7.1.73_7.
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  23. Hansen, Mark B. N. (2006a), Bodies in Code: Interfaces with Digital Media, London: Routledge.
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  24. Hansen, Mark B. N. (2006b), New Philosophy for New Media, Cambridge: MIT Press.
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  27. Henley, Mathew (2021), ‘Thinking about thinking: Dance education and 4E Cognition’, Journal of Dance Education, 21:3, pp. 12931.
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  28. Hillis, Ken (1999), Digital Sensations: Space, Identity, and Embodiment in Virtual Reality, Minnesota: University of Minnesota Press.
    [Google Scholar]
  29. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  30. Kilteni, Konstantina, Maselli, Antonella, Kording, Konrad P., and Slater, Mel (2015), ‘Over my fake body: Body ownership illusions for studying the multisensory basis of own-body perception’, Frontiers in Human Neuroscience, 9, n.pag.
    [Google Scholar]
  31. Kroker, Arthur (2012), Body Drift: Butler, Hayles, Haraway, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  32. Lyotard, Jean-François (1991), The Inhuman: Reflections on Time, Redwood City: Stanford University Press.
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  33. Merleau-Ponty, Maurice (1964), Sense and Non-Sense, Evanston: Northwestern University Press.26
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  34. Morie, Jacquelyn F. (2011), ‘Operational assessment recommendations: Current potential and advanced research directions for virtual worlds as long-duration space flight countermeasures’, NASA, https://www.academia.edu/16713698/Operational_Assessment_Recommendations_Current_Potential_and_Advanced_Research_Directions_for_Virtual_Worlds_as_Long_Duration_Space_Flight_Countermeasures. Accessed 13 November 2023.
  35. Moura, João Martinho, Barros, , and Ferreira-Lopez Paulo (2021), ‘Embodiment in virtual reality: The body, thought, present and felt in the space of virtuality’, International Journal of Creative Interfaces and Computer Graphics, 12:1, https://doi.org/10.4018/IJCICG.2021010103.
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  36. Munster, Anna (2006), Materializing New Media: Embodiment in Information Aesthetics, Hanover: Dartmouth College Press.
    [Google Scholar]
  37. Munster, Anna (2011), ‘Nerves of data: The neurological turn in/against networked media’, Computational Culture, 1, 133, December, http://computationalculture.net/nerves-of-data/. Accessed 13 November 2023.
    [Google Scholar]
  38. O'Shiel, Daniel (2020), ‘Disappearing boundaries? Reality, virtuality and the possibility of “pure” mixed reality (MR)’, Indo-Pacific Journal of Phenomenology, 20:1, https://doi.org/10.1080/20797222.2021.1887570.
    [Google Scholar]
  39. Pallasmaa, Juhani (2005), Eyes of the Skin: Architecture and the Senses, Chichester: John Wiley and Sons.
    [Google Scholar]
  40. Petkova, Valeria I. and Ehrsson, Henrik H. (2008), ‘If I were you: Perceptual illusion of body swapping’, PLoS ONE, 3:12.
    [Google Scholar]
  41. Popat, Sita (2016), ‘Missing in action: Embodied experience and virtual reality’, Theatre Journal, 68:3, 35778, http://www.jstor.org/stable/26367336. Accessed 13 November 2023.
    [Google Scholar]
  42. Rizzolatti, Giacomo and Sinigaglia, Corrado (2008), Mirrors in the Brain: How Our Minds Share Actions and Emotions, Oxford: Oxford University Press.
    [Google Scholar]
  43. Roel, Marte (2020), Interview with Marte Roel and Denise Doyle, unpublished.
  44. Schoeller, Felix, Bertrand, Philippe, Gerry, Lynda Joy, Jain, Abhinandan, Horowitz, Adam Haar, and Nasni, Frank (2019), ‘Combining virtual reality and biofeedback to foster empathic abilities in humans’, Frontiers in Psychology, n.pag, https://doi.org/10.3389/fpsyg.2018.02741.
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  45. Slater, Mel (2009), ‘Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments’, Philosophical Transactions of Royal Society B., 364(1535), 354957, https://doi.org/10.1098/rstb.2009.0138.
    [Google Scholar]
  46. Slater, Mel, Banakou, D., Beacco, A., Gallego, J., Macia-Varela, F., and Oliva, R. (2022), ‘A separate reality: An update on place illusion and plausibility in virtual reality’, Frontiers in Virtual Reality, n.pag., https://doi.org/10.3389/frvir.2022.914392.
    [Google Scholar]
  47. Slater, Mel and Sanchez-Vives, Maria V. (2016), ‘Enhancing our lives with immersive virtual reality’, Frontiers in Robotics and AI, 3, n.pag., https://www.frontiersin.org/articles/10.3389/fro:bt.2016.00074/full. Accessed 13 November 2023.
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    [Google Scholar]
  49. Tikka, Pia (2008), Enactive Cinema: Simulatorium Eisensteinense, Helsinki: University of Art and Design Publications.
    [Google Scholar]
  50. Tikka, Pia and Kaipainen, M. (2014), ‘Phenomenological consideration of time consciousness under neurocinematic search light’, Cinema&Cie: International Film Studies Journal, 14:22/23, pp. 91102.
    [Google Scholar]
  51. Tikka, Pia, Väljamäe, Aleksander, de Borst, Aline W., Pugliese, Roberto, Ravaja, Niklas, Kaipainen, Mauri, and Takala, Tapio (2012), ‘Enactive cinema paves way for understanding complex real-time social interaction in neuroimaging experiments’, Frontiers in Human Neuroscience, 6, n. pag., https://doi.org/10.3389/fnhum.2012.00298.
    [Google Scholar]
  52. Van Manen, Max (1997), Researching Lived Experience: Human Science for an Action Sensitive Pedagogy, New York: Routledge.
    [Google Scholar]
  53. Van Manen, Max (2007), ‘Phenomenology of practice’, Phenomenology & Practice, 1:1, 1130.
    [Google Scholar]
  54. Varela, Francisco J., Thompson, Evan, and Rosch, Eleanor (1991), The Embodied Mind: Cognitive Science and Human Experience, Cambridge: MIT Press.
    [Google Scholar]
  55. Veerapen, Maeva (2011), ‘Encountering oneself and the other: A case study of identity formation in Second Life’, in A. Peachey and M. Childs (eds), Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, London: Springer, pp. 81100.
    [Google Scholar]
  56. Virilio, Paul ([1996] 1999), ‘Politics of the very worst’, Semiotext(e) (trans. M. Cavalière), Cambridge: MIT Press.
    [Google Scholar]
  57. Wilson, Margaret (2002), ‘Six views of embodied cognition’, Psychonomic Bulletin & Review, 9:4, pp. 62536.
    [Google Scholar]
  58. Wu, Peggy, Morie, Jacquelyn, Wall, Pete, Ott, Tammy, and Binsted, Kim (2016), ‘ANSIBLE: Virtual reality of behavioural health’, HumTech2016, 7–9 June.
    [Google Scholar]
  59. Zahavi, Dan and Michael, John (2018), ‘Beyond mirroring: 4E perspectives on empathy’, in A. Newen, L. De Bruin, and S. Gallagher (eds), The Oxford Handbook of 4E Cognition, Oxford: Oxford University Press.
    [Google Scholar]
  60. Zapp, Andrea (2004), Networked Narrative Environments as Imaginary Spaces of Being, Manchester: MIRIAD.
    [Google Scholar]
  61. Courschesne, Luc (1997), Landscape one. Multi-User Interactive Panoramic Video Installation. Available at: https://www.digitalartarchive.at/database/general/work/landscape-one.html. Accessed 25 October 2023.
    [Google Scholar]
  62. Dove, Toni (2006), Spectropia. Interactive Film. Available at: https://tonidove.com/category/spectropia/. Accessed 25 October 2023.
    [Google Scholar]
  63. Zapp, Andrea (2005), Human Avatars, StoryRooms – Interactive Networks, Media Art and Installations, The Museum of Science and Industry Manchester, October 2005 to January 2006.

References

  1. Attrill, Alison (2015), The Manipulation of Online Self-Presentation, London: Palgrave.
    [Google Scholar]
  2. Bailey, Jakki O., Bailenson, Jeremy N., and Casasanto, Daniel (2016), ‘When does virtual embodiment change our minds?’, Presence Studies, 25:3, 22233.
    [Google Scholar]
  3. Banakou, Domna, Beacco, Alejandro, Neyret, Solène, Blasco-Oliver, Marta, Seinfeld, Sofia, and Slater, Mel (2020), ‘Virtual body ownership and its consequences for implicit racial bias are dependent on social context’, Royal Society Open Science, 7:12, https://doi.org/10.1098/rsos.201848.
    [Google Scholar]
  4. Bertrand, Philippe, Gonzalez-Franco, Daniel, Cherene, Christian, and Pointeau, Arthur (2014), ‘The Machine to Be Another: Embodiment performance to promote empathy among individuals’, TEI 2014, 16–19 February, Munich, Germany.
    [Google Scholar]
  5. Bertrand, Philippe, Guegan, Jerome, Robieux, Leonore, McCall, Cade Andrew, and Zenasni, Franck (2018), ‘Learning empathy through virtual reality: Multiple strategies for training empathy-related abilities using body ownership illusions in embodied virtual reality’, Front Robot AI, 5:26.
    [Google Scholar]
  6. Biocca, Frank (2006), ‘The Cyborg's dilemma: Progressive embodiment in virtual environments’, Journal of Computer-Mediated Communication, 3:2.
    [Google Scholar]
  7. Bosnak, Robert (2007), Embodiment: Creative Imagination in Medicine, Art and Travel, London: Routledge.
    [Google Scholar]
  8. Broadhurst, Susan (2007), Digital Practices: Aesthetic and Neuroesthetic Approaches to Performance and Technology, Basingstoke: Palgrave Macmillan.
    [Google Scholar]
  9. Burnett, Mia and Gallagher, Shaun (2020), ‘4E Cognition and the spectrum of aesthetic experience’, JoLMA, The Journal of Philosophy of Language, Mind and the Arts, 1:2, pp. 15776.
    [Google Scholar]
  10. Casey, Edward (2000), Imagining: A Phenomenological Study, Bloomington and Indianapolis: Indiana University Press.
    [Google Scholar]
  11. Chalmers, David J. (2022), Reality+: Virtual Worlds and the Problems of Philosophy, Dublin: Allen Lane Publishers.
    [Google Scholar]
  12. Cleland, Kathy (2010), ‘Prosthetic bodies and virtual cyborgs’, Second Nature, 3, n.pag., RMIT.
  13. Cross, Emily S. and Ticini, Luca F. (2012), ‘Neuroaesthetics and beyond: New horizons in applying the science of the brain to the art of dance’, Phenomenology and the Cognitive Sciences, 11:1, pp. 516.
    [Google Scholar]
  14. Deseke, Norma (2020), Interview with Norma Deseke and Denise Doyle, unpublished.25
  15. Dixon, Steve (2007), Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Leonardo Book Series, Cambridge: MIT Press.
    [Google Scholar]
  16. Dove, Tony (2002), ‘The space between: Telepresence, re-animation and the re-casting of the invisible’, in Rieser M. and Zapp A. (eds), New Screen Media: Cinema/Art/Narrative, London: British Film Institute, pp. 20820.
    [Google Scholar]
  17. Doyle, Denise (2011), ‘The body of the avatar: Constructing human presence in virtual worlds’, in A. Ensslin (ed.), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual, Oxford and New York: Routledge, pp. 99112.
    [Google Scholar]
  18. Doyle, Denise (2017), ‘Astronauts and Avatars: Exploring consciousness through the art and science of embodiment’, Journal of Virtual Creativity, 7:1, pp. 7381, https://doi.org/10.1286/vcr.7.1.73_7.
    [Google Scholar]
  19. Ede, Sian (2005), Art & Science, London and New York: I. B. Tauris & Co.
    [Google Scholar]
  20. Future Identities (2013), Changing Identities in the UK, UK Government Report, https://www.gov.uk/government/publications/future-identities-changing-identities-in-the-uk. Accessed 13 November 2023.
  21. Gallese, Vittorio (2005), ‘Embodied simulation: From neurons to phenomenal experience’, Phenomenology and the Cognitive Sciences, 4:1, pp. 2348.
    [Google Scholar]
  22. Greenfield, Susan (2014), Mind Change: How Digital Technologies Are Leaving Their Mark on Our Brains, London: Rider Publishing.
    [Google Scholar]
  23. Hansen, Mark B. N. (2006a), Bodies in Code: Interfaces with Digital Media, London: Routledge.
    [Google Scholar]
  24. Hansen, Mark B. N. (2006b), New Philosophy for New Media, Cambridge: MIT Press.
    [Google Scholar]
  25. Haraway, Donna J. (1991), Simians, Cyborgs, and Women: The Reinvention of Nature, London: Free Association Books.
    [Google Scholar]
  26. Harth, Jonathan, Brücher, Maximillian, Kost, Nele, Hartwig, Ann-Danielle, Schäfermeyer, Bernhard, Holkin, Erwin, and Gottschalk, Hanna (2020), ‘“Who is this body?” – A qualitative user study on The Machine to Be Another as a virtual embodiment system’, Indo-Pacific Journal of Phenomenology, 20:1, https://doi.org/10.1080/20797222.2020.1857953.
    [Google Scholar]
  27. Henley, Mathew (2021), ‘Thinking about thinking: Dance education and 4E Cognition’, Journal of Dance Education, 21:3, pp. 12931.
    [Google Scholar]
  28. Hillis, Ken (1999), Digital Sensations: Space, Identity, and Embodiment in Virtual Reality, Minnesota: University of Minnesota Press.
    [Google Scholar]
  29. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  30. Kilteni, Konstantina, Maselli, Antonella, Kording, Konrad P., and Slater, Mel (2015), ‘Over my fake body: Body ownership illusions for studying the multisensory basis of own-body perception’, Frontiers in Human Neuroscience, 9, n.pag.
    [Google Scholar]
  31. Kroker, Arthur (2012), Body Drift: Butler, Hayles, Haraway, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  32. Lyotard, Jean-François (1991), The Inhuman: Reflections on Time, Redwood City: Stanford University Press.
    [Google Scholar]
  33. Merleau-Ponty, Maurice (1964), Sense and Non-Sense, Evanston: Northwestern University Press.26
    [Google Scholar]
  34. Morie, Jacquelyn F. (2011), ‘Operational assessment recommendations: Current potential and advanced research directions for virtual worlds as long-duration space flight countermeasures’, NASA, https://www.academia.edu/16713698/Operational_Assessment_Recommendations_Current_Potential_and_Advanced_Research_Directions_for_Virtual_Worlds_as_Long_Duration_Space_Flight_Countermeasures. Accessed 13 November 2023.
  35. Moura, João Martinho, Barros, , and Ferreira-Lopez Paulo (2021), ‘Embodiment in virtual reality: The body, thought, present and felt in the space of virtuality’, International Journal of Creative Interfaces and Computer Graphics, 12:1, https://doi.org/10.4018/IJCICG.2021010103.
    [Google Scholar]
  36. Munster, Anna (2006), Materializing New Media: Embodiment in Information Aesthetics, Hanover: Dartmouth College Press.
    [Google Scholar]
  37. Munster, Anna (2011), ‘Nerves of data: The neurological turn in/against networked media’, Computational Culture, 1, 133, December, http://computationalculture.net/nerves-of-data/. Accessed 13 November 2023.
    [Google Scholar]
  38. O'Shiel, Daniel (2020), ‘Disappearing boundaries? Reality, virtuality and the possibility of “pure” mixed reality (MR)’, Indo-Pacific Journal of Phenomenology, 20:1, https://doi.org/10.1080/20797222.2021.1887570.
    [Google Scholar]
  39. Pallasmaa, Juhani (2005), Eyes of the Skin: Architecture and the Senses, Chichester: John Wiley and Sons.
    [Google Scholar]
  40. Petkova, Valeria I. and Ehrsson, Henrik H. (2008), ‘If I were you: Perceptual illusion of body swapping’, PLoS ONE, 3:12.
    [Google Scholar]
  41. Popat, Sita (2016), ‘Missing in action: Embodied experience and virtual reality’, Theatre Journal, 68:3, 35778, http://www.jstor.org/stable/26367336. Accessed 13 November 2023.
    [Google Scholar]
  42. Rizzolatti, Giacomo and Sinigaglia, Corrado (2008), Mirrors in the Brain: How Our Minds Share Actions and Emotions, Oxford: Oxford University Press.
    [Google Scholar]
  43. Roel, Marte (2020), Interview with Marte Roel and Denise Doyle, unpublished.
  44. Schoeller, Felix, Bertrand, Philippe, Gerry, Lynda Joy, Jain, Abhinandan, Horowitz, Adam Haar, and Nasni, Frank (2019), ‘Combining virtual reality and biofeedback to foster empathic abilities in humans’, Frontiers in Psychology, n.pag, https://doi.org/10.3389/fpsyg.2018.02741.
    [Google Scholar]
  45. Slater, Mel (2009), ‘Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments’, Philosophical Transactions of Royal Society B., 364(1535), 354957, https://doi.org/10.1098/rstb.2009.0138.
    [Google Scholar]
  46. Slater, Mel, Banakou, D., Beacco, A., Gallego, J., Macia-Varela, F., and Oliva, R. (2022), ‘A separate reality: An update on place illusion and plausibility in virtual reality’, Frontiers in Virtual Reality, n.pag., https://doi.org/10.3389/frvir.2022.914392.
    [Google Scholar]
  47. Slater, Mel and Sanchez-Vives, Maria V. (2016), ‘Enhancing our lives with immersive virtual reality’, Frontiers in Robotics and AI, 3, n.pag., https://www.frontiersin.org/articles/10.3389/fro:bt.2016.00074/full. Accessed 13 November 2023.
    [Google Scholar]
  48. Spanlang, Bernhard, Normand, Jean-Marie, Borland, David, Kilten, Konstantina, Giannopoulos, Pomes, Ausias, Gonzalez-Franco, Mar, Perez-Marcos, Daniel, Arroyo-Palcios, Jorge, Muncunill, Xavi Navarro, and Slater, Mel (2014), ‘How to build an embodiment 27lab: Achieving body representation illusions in virtual reality’, Technology Report, Frontiers Robotics & AI, 1, https://doi.org/10.3389/frobt.2014.00009.
    [Google Scholar]
  49. Tikka, Pia (2008), Enactive Cinema: Simulatorium Eisensteinense, Helsinki: University of Art and Design Publications.
    [Google Scholar]
  50. Tikka, Pia and Kaipainen, M. (2014), ‘Phenomenological consideration of time consciousness under neurocinematic search light’, Cinema&Cie: International Film Studies Journal, 14:22/23, pp. 91102.
    [Google Scholar]
  51. Tikka, Pia, Väljamäe, Aleksander, de Borst, Aline W., Pugliese, Roberto, Ravaja, Niklas, Kaipainen, Mauri, and Takala, Tapio (2012), ‘Enactive cinema paves way for understanding complex real-time social interaction in neuroimaging experiments’, Frontiers in Human Neuroscience, 6, n. pag., https://doi.org/10.3389/fnhum.2012.00298.
    [Google Scholar]
  52. Van Manen, Max (1997), Researching Lived Experience: Human Science for an Action Sensitive Pedagogy, New York: Routledge.
    [Google Scholar]
  53. Van Manen, Max (2007), ‘Phenomenology of practice’, Phenomenology & Practice, 1:1, 1130.
    [Google Scholar]
  54. Varela, Francisco J., Thompson, Evan, and Rosch, Eleanor (1991), The Embodied Mind: Cognitive Science and Human Experience, Cambridge: MIT Press.
    [Google Scholar]
  55. Veerapen, Maeva (2011), ‘Encountering oneself and the other: A case study of identity formation in Second Life’, in A. Peachey and M. Childs (eds), Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, London: Springer, pp. 81100.
    [Google Scholar]
  56. Virilio, Paul ([1996] 1999), ‘Politics of the very worst’, Semiotext(e) (trans. M. Cavalière), Cambridge: MIT Press.
    [Google Scholar]
  57. Wilson, Margaret (2002), ‘Six views of embodied cognition’, Psychonomic Bulletin & Review, 9:4, pp. 62536.
    [Google Scholar]
  58. Wu, Peggy, Morie, Jacquelyn, Wall, Pete, Ott, Tammy, and Binsted, Kim (2016), ‘ANSIBLE: Virtual reality of behavioural health’, HumTech2016, 7–9 June.
    [Google Scholar]
  59. Zahavi, Dan and Michael, John (2018), ‘Beyond mirroring: 4E perspectives on empathy’, in A. Newen, L. De Bruin, and S. Gallagher (eds), The Oxford Handbook of 4E Cognition, Oxford: Oxford University Press.
    [Google Scholar]
  60. Zapp, Andrea (2004), Networked Narrative Environments as Imaginary Spaces of Being, Manchester: MIRIAD.
    [Google Scholar]
  61. Courschesne, Luc (1997), Landscape one. Multi-User Interactive Panoramic Video Installation. Available at: https://www.digitalartarchive.at/database/general/work/landscape-one.html. Accessed 25 October 2023.
    [Google Scholar]
  62. Dove, Toni (2006), Spectropia. Interactive Film. Available at: https://tonidove.com/category/spectropia/. Accessed 25 October 2023.
    [Google Scholar]
  63. Zapp, Andrea (2005), Human Avatars, StoryRooms – Interactive Networks, Media Art and Installations, The Museum of Science and Industry Manchester, October 2005 to January 2006.
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