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oa Imagination, Space, and Immersive Technologies

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References

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  2. Bachelard, Gaston (1969), The Poetics of Reverie: Childhood, Language and the Cosmos, Boston: Beacon Press.
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  3. Bachelard, Gaston (1983), Water and Dreams: An Essay on the Imagination of Matter, Dallas: The Pegasus Foundation. Originally published in 1942.
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  4. Bachelard, Gaston (1988), Air and Dreams: An Essay on the Imagination of Movement (trans. E. R. Farrell and C. F. Farrell), Dallas: The Dallas Institute Publications. Originally published in 1943.
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  5. Bachelard, Gaston (1994), The Poetics of Space (trans. M. Jolas), Boston: Beacon Press. Originally published in 1958.
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  6. Bachelard, Gaston (2002), Earth and Reveries of Will: An Essay on the Imagination of Matter (trans. K. Haltman), Dallas: The Dallas Institute Publications. Originally published in 1945.
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  7. Bachelard, Gaston (2005), On Poetic Imagination and Reverie, Putnam: Spring Publications Inc. Originally published in 1971.
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  8. Bergson, Henri (1991), Matter and Memory, New York: Zone Books. Originally published in 1896.48
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  9. Casey, Edward (1997), The Fate of Place: A Philosophical History, Berkeley: University of California Press.
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  10. Casey, Edward (2000), Imagining: A Phenomenological Study, Bloomington and Indianapolis: Indiana University Press.
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  11. Casey, Edward (2008), ‘Taking Bachelard from the instant to the edge’, Philosophy Today, 52, pp. 3137.
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  12. Connor, Steven (2004), The Book of Skin, London: Reaktion Books.
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  17. Doyle, Denise (2008), ‘Conditions for the imaginary in virtual worlds’, International Symposium for Electronic Arts, Singapore: ISEA2008.
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  21. Griffiths, Jay (2004), A Sideways Look at Time, New York: Penguin.
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  22. Grosz, Elizabeth (2001), Architecture from the Outside: Essays on Virtual and Real Space, Cambridge: MIT Press.
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  23. Hayles, Katherine N. (1999), How We Became Posthuman, Chicago: University of Chicago Press.
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  31. Lefebvre, Henri (1991), The Production of Space, Oxford: Blackwell Publishing.
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  32. Levy, Pierre (1998), Becoming Virtual: Reality in the Digital Age, New York and London: Plenum Trade.
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  33. Lindstrand, Tor (2007), ‘Viva Pinata: Architecture of the everyday’, in F. von Borries, M. Bottger, and S. P. Walz (eds), Space Time Play: Computer Games, Architecture and Urbanism – The Next Level, Basel: Birkhauser Verlag AG.
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  34. MacCallum-Stewart, Esther and Doyle, Denise (2010) (eds), ‘The imagination and the imaginary in games and virtual worlds’, Journal of Gaming and Virtual Worlds, 2:2, pp. 10103.
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  35. Massey, Doreen (2003), ‘Some times of space’, in S. May (ed.), Olafur Eliasson: The Weather Report, London: Tate Publishing.
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  36. Massey, Doreen (2005), For Space, London: Sage Publications.
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  37. Massumi, Brian (2002), Parables for the Virtual: Movement, Affect, Sensation, Durham and London: Duke University Press.
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  38. Massumi, Brian (2014), ‘Envisioning the virtual’, in M. Grimshaw (ed.), The Oxford Book of Virtuality, Oxford: Oxford University Press.
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  39. Merleau-Ponty, Maurice (1968), The Visible and the Invisible, Evanston: Northwestern University Press.
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  40. Morie, Jacquelyn (2007), ‘Performing in (virtual) spaces: Embodiment and being in virtual environments’, International Journal of Performance Arts and Digital Media, 3:2&3, pp. 12338.
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  41. Sartre, Jean-Paul (2004), The Imaginary: A Phenomenological Psychology of the Imagination, Abingdon, Oxon: Routledge.
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  42. Sermon, Paul (1992), Telematic Dreaming, performance installation [Online], http://creativetechnology.salford.ac.uk/paulsermon/dream/. Accessed 10 October 2014.
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  43. Schalansky, Judith (2009), Atlas of Remote Islands: Fifty Islands I have Never Set Foot On and Never Will, London: Penguin Books.
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  44. Soja, Edward W. (1996), Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places, Malden and Oxford: Blackwell Publishers.
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  45. Steeves, James B. (2007), Imagining Bodies: Merleau-Ponty's Philosophy of Imagination, Pennsylvania: Duquesne University Press.
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  46. Stockburger, Axel (2007), ‘Playing the third place: Spatial modalities in contemporary game environments’, International Journal of Performance Arts and Digital Media, 3: 2&3, pp. 22336.
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  47. Zapp, Andrea (2002), The Imaginary Hotel, networked installation [Online], https://www.digitalartarchive.at/database/general/work/the-imaginary-hotel.html. Accessed 10 October 2014.
  48. Zapp, Andrea (2005), Human Avatars, interactive installation [Online], http://www.art.mmu.ac.uk/profile/azapp/projectdetails/228. Accessed 10 October 2014.
  49. Zielinski, Siegfried (1996), ‘Thinking the border and the boundary’, in T. Druckery (ed.), Electronic Culture: Technology and Visual Representation, Canada: Aperture Foundation.
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References

  1. Bachelard, Gaston (1964), The Psychoanalysis of Fire (trans. A. C. M. Ross), Boston: Beacon Press. Originally published in 1938.
    [Google Scholar]
  2. Bachelard, Gaston (1969), The Poetics of Reverie: Childhood, Language and the Cosmos, Boston: Beacon Press.
    [Google Scholar]
  3. Bachelard, Gaston (1983), Water and Dreams: An Essay on the Imagination of Matter, Dallas: The Pegasus Foundation. Originally published in 1942.
    [Google Scholar]
  4. Bachelard, Gaston (1988), Air and Dreams: An Essay on the Imagination of Movement (trans. E. R. Farrell and C. F. Farrell), Dallas: The Dallas Institute Publications. Originally published in 1943.
    [Google Scholar]
  5. Bachelard, Gaston (1994), The Poetics of Space (trans. M. Jolas), Boston: Beacon Press. Originally published in 1958.
    [Google Scholar]
  6. Bachelard, Gaston (2002), Earth and Reveries of Will: An Essay on the Imagination of Matter (trans. K. Haltman), Dallas: The Dallas Institute Publications. Originally published in 1945.
    [Google Scholar]
  7. Bachelard, Gaston (2005), On Poetic Imagination and Reverie, Putnam: Spring Publications Inc. Originally published in 1971.
    [Google Scholar]
  8. Bergson, Henri (1991), Matter and Memory, New York: Zone Books. Originally published in 1896.48
    [Google Scholar]
  9. Casey, Edward (1997), The Fate of Place: A Philosophical History, Berkeley: University of California Press.
    [Google Scholar]
  10. Casey, Edward (2000), Imagining: A Phenomenological Study, Bloomington and Indianapolis: Indiana University Press.
    [Google Scholar]
  11. Casey, Edward (2008), ‘Taking Bachelard from the instant to the edge’, Philosophy Today, 52, pp. 3137.
    [Google Scholar]
  12. Connor, Steven (2004), The Book of Skin, London: Reaktion Books.
    [Google Scholar]
  13. Deleuze, Giles (1991), Bergsonism, New York: Zone Books.
    [Google Scholar]
  14. Dixon, Steve (2007), Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation, Cambridge: MIT Press.
    [Google Scholar]
  15. Donovan, Val (2002), The Reality of a Dark History: From Contact to Conflict to Cultural Recognition, Brisbane: Arts Queensland.
    [Google Scholar]
  16. Doruff, Sher (2006), ‘The translocal event and the polyrhythmic diagram’, Ph.D. thesis, The SMARTlab Centre, London: University of the Arts.
    [Google Scholar]
  17. Doyle, Denise (2008), ‘Conditions for the imaginary in virtual worlds’, International Symposium for Electronic Arts, Singapore: ISEA2008.
    [Google Scholar]
  18. Doyle, Denise (2009), ‘The body of the avatar: Rethinking the mind-body relationship in virtual worlds’, Journal of Gaming and Virtual Worlds, 1:2, pp. 13141.
    [Google Scholar]
  19. Doyle, Denise and Kim, Taey (2007), ‘Embodied narrative: The virtual nomad and the meta dreamer’, The International Journal of Performance Arts and Digital Media, 3:2&3, pp. 20922.
    [Google Scholar]
  20. Grau, Oliver (2003), Virtual Art: From Illusion to Immersion, Cambridge: MIT Press.
    [Google Scholar]
  21. Griffiths, Jay (2004), A Sideways Look at Time, New York: Penguin.
    [Google Scholar]
  22. Grosz, Elizabeth (2001), Architecture from the Outside: Essays on Virtual and Real Space, Cambridge: MIT Press.
    [Google Scholar]
  23. Hayles, Katherine N. (1999), How We Became Posthuman, Chicago: University of Chicago Press.
    [Google Scholar]
  24. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  25. Jones, Donald E. (2006), ‘I, Avatar: Constructions of self and place in Second Life and the technological imagination’, Gnovis, Journal of Communication, Culture and Technology, https://gnovisjournal.georgetown.edu/journal/i-avatar-constructions-of-selfand-place-in-second-life/#. Accessed 12 October 2022.
    [Google Scholar]
  26. Kearney, Richard (1998), Poetics of Imagining: Modern to Post-Modern, Edinburgh: Edinburgh University Press.
    [Google Scholar]
  27. Keown, Damien (1998), ‘Embodying virtue: A Buddhist perspective on virtual reality’, in J. Wood (ed.), The Virtual Embodied: Presence/Practice/Technology, London and New York: Routledge.
    [Google Scholar]
  28. Kozel, Susan (1994), Spacemaking: Experiences of a Virtual Body, http://art.net/~dtz/kozel.html. Accessed 12 October 2022.
    [Google Scholar]
  29. Kozel, Susan (2006), ‘Virtual/virtuality’, Performance Research, 11:3, pp. 13639.49
    [Google Scholar]
  30. Kozel, Susan (2007), Closer: Performance, Technologies, Phenomenology, Cambridge: MIT Press.
    [Google Scholar]
  31. Lefebvre, Henri (1991), The Production of Space, Oxford: Blackwell Publishing.
    [Google Scholar]
  32. Levy, Pierre (1998), Becoming Virtual: Reality in the Digital Age, New York and London: Plenum Trade.
    [Google Scholar]
  33. Lindstrand, Tor (2007), ‘Viva Pinata: Architecture of the everyday’, in F. von Borries, M. Bottger, and S. P. Walz (eds), Space Time Play: Computer Games, Architecture and Urbanism – The Next Level, Basel: Birkhauser Verlag AG.
    [Google Scholar]
  34. MacCallum-Stewart, Esther and Doyle, Denise (2010) (eds), ‘The imagination and the imaginary in games and virtual worlds’, Journal of Gaming and Virtual Worlds, 2:2, pp. 10103.
    [Google Scholar]
  35. Massey, Doreen (2003), ‘Some times of space’, in S. May (ed.), Olafur Eliasson: The Weather Report, London: Tate Publishing.
    [Google Scholar]
  36. Massey, Doreen (2005), For Space, London: Sage Publications.
    [Google Scholar]
  37. Massumi, Brian (2002), Parables for the Virtual: Movement, Affect, Sensation, Durham and London: Duke University Press.
    [Google Scholar]
  38. Massumi, Brian (2014), ‘Envisioning the virtual’, in M. Grimshaw (ed.), The Oxford Book of Virtuality, Oxford: Oxford University Press.
    [Google Scholar]
  39. Merleau-Ponty, Maurice (1968), The Visible and the Invisible, Evanston: Northwestern University Press.
    [Google Scholar]
  40. Morie, Jacquelyn (2007), ‘Performing in (virtual) spaces: Embodiment and being in virtual environments’, International Journal of Performance Arts and Digital Media, 3:2&3, pp. 12338.
    [Google Scholar]
  41. Sartre, Jean-Paul (2004), The Imaginary: A Phenomenological Psychology of the Imagination, Abingdon, Oxon: Routledge.
    [Google Scholar]
  42. Sermon, Paul (1992), Telematic Dreaming, performance installation [Online], http://creativetechnology.salford.ac.uk/paulsermon/dream/. Accessed 10 October 2014.
    [Google Scholar]
  43. Schalansky, Judith (2009), Atlas of Remote Islands: Fifty Islands I have Never Set Foot On and Never Will, London: Penguin Books.
    [Google Scholar]
  44. Soja, Edward W. (1996), Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places, Malden and Oxford: Blackwell Publishers.
    [Google Scholar]
  45. Steeves, James B. (2007), Imagining Bodies: Merleau-Ponty's Philosophy of Imagination, Pennsylvania: Duquesne University Press.
    [Google Scholar]
  46. Stockburger, Axel (2007), ‘Playing the third place: Spatial modalities in contemporary game environments’, International Journal of Performance Arts and Digital Media, 3: 2&3, pp. 22336.
    [Google Scholar]
  47. Zapp, Andrea (2002), The Imaginary Hotel, networked installation [Online], https://www.digitalartarchive.at/database/general/work/the-imaginary-hotel.html. Accessed 10 October 2014.
  48. Zapp, Andrea (2005), Human Avatars, interactive installation [Online], http://www.art.mmu.ac.uk/profile/azapp/projectdetails/228. Accessed 10 October 2014.
  49. Zielinski, Siegfried (1996), ‘Thinking the border and the boundary’, in T. Druckery (ed.), Electronic Culture: Technology and Visual Representation, Canada: Aperture Foundation.
    [Google Scholar]
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