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References

  1. Bachelard, Gaston (1969), The Poetics of Reverie: Childhood, Language and the Cosmos, Boston: Beacon Press.
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  2. Bachelard, Gaston (1983), Water and Dreams: An Essay on the Imagination of Matter (trans. E. R. Farrell and C. F. Farrell), Dallas: The Dallas Institute Publications. Originally published in 1947.
  3. Bachelard, Gaston (1988), Air and Dreams: An Essay on the Imagination of Movement (trans. E. R. Farrell and C. F. Farrell), Dallas: The Dallas Institute Publications. Originally published in 1943.
  4. Boellstorff, Tom (2008), Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, Princeton: Princeton University Press.
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  5. Calvino, Italo (1997), Invisible Cities, London: Vintage.
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  6. Cardenas, Micha (2010), ‘Becoming Dragon: A transversal technology study’, Code Drift: Essays in Critical Digital Studies, 9, n.pag., https://journals.uvic.ca/index.php/ctheory/article/view/14680/5550. Accessed 10 October 2022.
  7. Casey, Edward (2008), ‘Taking Bachelard from the instant to the edge’, Philosophy Today, 52, pp. 3137.
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  8. Chuk, Natasha (2015), ‘Digital steps of protest, reenactment, and networked interaction’, in D. Doyle (ed.), New Opportunities for Artistic Practice in Virtual Worlds, Hershey: IGI Global.
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  9. Connor, Steve (2004), The Book of Skin, London: Reaktion Books.
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  10. Damer, Bruce (1998), Avatars! Exploring and Building Virtual Worlds on the Internet, Berkeley: Peachpit Press.
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  11. Davies, Char (1997), ‘Changing space: Virtual reality as an arena of embodied being’, in R. Packer and K. Jordan (eds), Multimedia: From Wagner to Virtual Reality, New York: W.W. Norton & Company.
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  12. Davies, Char (2003), ‘Landscape, earth, body, being, space, and time in the immersive virtual environments Osmose and Ephémère’, in J. Malloy (ed.), Women, Art and Technology, Cambridge: MIT Press.
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  13. Dixon, Steve (2007), Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Cambridge: MIT Press.
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  14. Doyle, Denise (2000), Wandering Fictions 2.0: Eleni's Journey, digital media, Coventry: Coventry University.
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  15. Doyle, Denise (2010), ‘Art and the emergent imagination in avatar-mediated online space’, Ph.D. thesis, SMARTlab Digital Media Institute, University of East London.
  16. Doyle, Denise (2011), ‘The body of the avatar: Constructing human presence in virtual worlds’, in A. Ensslin (ed.), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual, Oxford and New York: Routledge.
    [Google Scholar]
  17. Doyle, Denise (2012), ‘Living between worlds: Imagination, liminality, and avatar-mediated presence’, in D. Harrison (ed.), Digital Media and Technologies for Virtual Artistic Spaces, pp. 5974, Hershey: IGI Global.91
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  18. Doyle, Denise (2015), ‘Exploring liminal practices in art, technology and science’, in D. Harrison (ed.), Handbook of Research on Digital Media and Creative Technologies, Hershey: IGI Global.
    [Google Scholar]
  19. Doyle, Denise (ed.) (2015), New Opportunities for Artistic Practice in Virtual Worlds, Hershey, New York: IGI Global.
    [Google Scholar]
  20. Doyle, Denise and Kim, Taey (2007), ‘Embodied narrative: The virtual nomad and the Meta Dreamer’, International Journal of Performance Arts and Digital Media, 3:2&3, pp. 20922.
    [Google Scholar]
  21. Gatens, Moira and Lloyd, Genevieve (1999), Collective Imaginings: Spinoza: Past and Present, London: Routledge.
    [Google Scholar]
  22. Griffiths, Jay (2004), A Sideways Look at Time, New York: Penguin.
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  23. Grosz, Elizabeth (2001), Architecture from the Outside: Essays on Virtual and Real Space, Cambridge: MIT Press.
    [Google Scholar]
  24. Hansen, Mark (2006), Bodies in Code: Interfaces with Digital Media, London: Routledge.
    [Google Scholar]
  25. Harrington, Anne and Zajonc, Arthur (2006), The Dalai Lama at MIT, Cambridge: Harvard University Press.
    [Google Scholar]
  26. Harrison, Dew (2011), ‘Realizing the virtual’, Journal of Metaverse Creativity, 1:2, 18595.
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  27. Heim, Michael (1993), The Metaphysics of Virtual Reality, New York: Oxford University Press.
    [Google Scholar]
  28. Heudin, Jean-Claude (ed.) (1999), Virtual Worlds: Synthetic Universes, Digital Life and Complexity, Reading: Perseus Books.
    [Google Scholar]
  29. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  30. Kozel, Susan (1994), Spacemaking: Experiences of a Virtual Body, http://art.net/~dtz/kozel.html. Accessed 12 October 2022.
  31. Massumi, Brian (2002), Parables for the Virtual: Movement, Affect, Sensation, Durham and London: Duke University Press.
    [Google Scholar]
  32. Morie, Jacquelyn (2007), ‘Performing in (virtual spaces): Embodiment and being in virtual environments’, The International Journal of Performance Arts and Digital Media, 3:2&3, pp. 12338.
    [Google Scholar]
  33. Rheingold, Howard (1991), Virtual Reality, New York: Summit Books.
    [Google Scholar]
  34. Rymaszewski, Michael (2007), Second Life: The Official Guide, New Jersey: Hobokon.
    [Google Scholar]
  35. Saraswati, Swami (1984), Tattwa Shuddhi: The Tantric Practice of Inner Purification, Bihar: Bihar School of Yoga.
    [Google Scholar]
  36. Schroeder, Ralph (ed.) (2002), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments, London: Springer.
    [Google Scholar]
  37. Schomaker, Kristine (2010), My Life as an Avatar, http://www.kristineschomaker.net. Accessed 10 October 2022.
  38. Sousa, Catarina (2013), Meta_Body: A Project on Shared Creation, CONFIA 2013, 2nd International Conference on Illustration & Animation, Porto, Portugal.
  39. Sousa, Catarina (2017), ‘Virtual corporeality and aesthetic experience’, Journal of Virtual Creativity, 7:1, pp. 728.92
    [Google Scholar]
  40. Squier, Susan (2004), Liminal Lives, Cambridge: Harvard University Press.
    [Google Scholar]
  41. Veerapen, Maeva (2011), ‘Encountering oneself and the other: A case study of identity formation in Second Life’, in A. Peachey and M. Childs (eds), Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, London: Springer.
    [Google Scholar]
  42. Zielinski, Siegfried (1996), ‘Thinking the border and the boundary’, in T. Druckery (ed.), Electronic Culture: Technology and Visual Representation, Canada: Aperture Foundation.
    [Google Scholar]

References

  1. Bachelard, Gaston (1969), The Poetics of Reverie: Childhood, Language and the Cosmos, Boston: Beacon Press.
    [Google Scholar]
  2. Bachelard, Gaston (1983), Water and Dreams: An Essay on the Imagination of Matter (trans. E. R. Farrell and C. F. Farrell), Dallas: The Dallas Institute Publications. Originally published in 1947.
  3. Bachelard, Gaston (1988), Air and Dreams: An Essay on the Imagination of Movement (trans. E. R. Farrell and C. F. Farrell), Dallas: The Dallas Institute Publications. Originally published in 1943.
  4. Boellstorff, Tom (2008), Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, Princeton: Princeton University Press.
    [Google Scholar]
  5. Calvino, Italo (1997), Invisible Cities, London: Vintage.
    [Google Scholar]
  6. Cardenas, Micha (2010), ‘Becoming Dragon: A transversal technology study’, Code Drift: Essays in Critical Digital Studies, 9, n.pag., https://journals.uvic.ca/index.php/ctheory/article/view/14680/5550. Accessed 10 October 2022.
  7. Casey, Edward (2008), ‘Taking Bachelard from the instant to the edge’, Philosophy Today, 52, pp. 3137.
    [Google Scholar]
  8. Chuk, Natasha (2015), ‘Digital steps of protest, reenactment, and networked interaction’, in D. Doyle (ed.), New Opportunities for Artistic Practice in Virtual Worlds, Hershey: IGI Global.
    [Google Scholar]
  9. Connor, Steve (2004), The Book of Skin, London: Reaktion Books.
    [Google Scholar]
  10. Damer, Bruce (1998), Avatars! Exploring and Building Virtual Worlds on the Internet, Berkeley: Peachpit Press.
    [Google Scholar]
  11. Davies, Char (1997), ‘Changing space: Virtual reality as an arena of embodied being’, in R. Packer and K. Jordan (eds), Multimedia: From Wagner to Virtual Reality, New York: W.W. Norton & Company.
    [Google Scholar]
  12. Davies, Char (2003), ‘Landscape, earth, body, being, space, and time in the immersive virtual environments Osmose and Ephémère’, in J. Malloy (ed.), Women, Art and Technology, Cambridge: MIT Press.
    [Google Scholar]
  13. Dixon, Steve (2007), Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Cambridge: MIT Press.
    [Google Scholar]
  14. Doyle, Denise (2000), Wandering Fictions 2.0: Eleni's Journey, digital media, Coventry: Coventry University.
    [Google Scholar]
  15. Doyle, Denise (2010), ‘Art and the emergent imagination in avatar-mediated online space’, Ph.D. thesis, SMARTlab Digital Media Institute, University of East London.
  16. Doyle, Denise (2011), ‘The body of the avatar: Constructing human presence in virtual worlds’, in A. Ensslin (ed.), Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual, Oxford and New York: Routledge.
    [Google Scholar]
  17. Doyle, Denise (2012), ‘Living between worlds: Imagination, liminality, and avatar-mediated presence’, in D. Harrison (ed.), Digital Media and Technologies for Virtual Artistic Spaces, pp. 5974, Hershey: IGI Global.91
    [Google Scholar]
  18. Doyle, Denise (2015), ‘Exploring liminal practices in art, technology and science’, in D. Harrison (ed.), Handbook of Research on Digital Media and Creative Technologies, Hershey: IGI Global.
    [Google Scholar]
  19. Doyle, Denise (ed.) (2015), New Opportunities for Artistic Practice in Virtual Worlds, Hershey, New York: IGI Global.
    [Google Scholar]
  20. Doyle, Denise and Kim, Taey (2007), ‘Embodied narrative: The virtual nomad and the Meta Dreamer’, International Journal of Performance Arts and Digital Media, 3:2&3, pp. 20922.
    [Google Scholar]
  21. Gatens, Moira and Lloyd, Genevieve (1999), Collective Imaginings: Spinoza: Past and Present, London: Routledge.
    [Google Scholar]
  22. Griffiths, Jay (2004), A Sideways Look at Time, New York: Penguin.
    [Google Scholar]
  23. Grosz, Elizabeth (2001), Architecture from the Outside: Essays on Virtual and Real Space, Cambridge: MIT Press.
    [Google Scholar]
  24. Hansen, Mark (2006), Bodies in Code: Interfaces with Digital Media, London: Routledge.
    [Google Scholar]
  25. Harrington, Anne and Zajonc, Arthur (2006), The Dalai Lama at MIT, Cambridge: Harvard University Press.
    [Google Scholar]
  26. Harrison, Dew (2011), ‘Realizing the virtual’, Journal of Metaverse Creativity, 1:2, 18595.
    [Google Scholar]
  27. Heim, Michael (1993), The Metaphysics of Virtual Reality, New York: Oxford University Press.
    [Google Scholar]
  28. Heudin, Jean-Claude (ed.) (1999), Virtual Worlds: Synthetic Universes, Digital Life and Complexity, Reading: Perseus Books.
    [Google Scholar]
  29. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  30. Kozel, Susan (1994), Spacemaking: Experiences of a Virtual Body, http://art.net/~dtz/kozel.html. Accessed 12 October 2022.
  31. Massumi, Brian (2002), Parables for the Virtual: Movement, Affect, Sensation, Durham and London: Duke University Press.
    [Google Scholar]
  32. Morie, Jacquelyn (2007), ‘Performing in (virtual spaces): Embodiment and being in virtual environments’, The International Journal of Performance Arts and Digital Media, 3:2&3, pp. 12338.
    [Google Scholar]
  33. Rheingold, Howard (1991), Virtual Reality, New York: Summit Books.
    [Google Scholar]
  34. Rymaszewski, Michael (2007), Second Life: The Official Guide, New Jersey: Hobokon.
    [Google Scholar]
  35. Saraswati, Swami (1984), Tattwa Shuddhi: The Tantric Practice of Inner Purification, Bihar: Bihar School of Yoga.
    [Google Scholar]
  36. Schroeder, Ralph (ed.) (2002), The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments, London: Springer.
    [Google Scholar]
  37. Schomaker, Kristine (2010), My Life as an Avatar, http://www.kristineschomaker.net. Accessed 10 October 2022.
  38. Sousa, Catarina (2013), Meta_Body: A Project on Shared Creation, CONFIA 2013, 2nd International Conference on Illustration & Animation, Porto, Portugal.
  39. Sousa, Catarina (2017), ‘Virtual corporeality and aesthetic experience’, Journal of Virtual Creativity, 7:1, pp. 728.92
    [Google Scholar]
  40. Squier, Susan (2004), Liminal Lives, Cambridge: Harvard University Press.
    [Google Scholar]
  41. Veerapen, Maeva (2011), ‘Encountering oneself and the other: A case study of identity formation in Second Life’, in A. Peachey and M. Childs (eds), Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds, London: Springer.
    [Google Scholar]
  42. Zielinski, Siegfried (1996), ‘Thinking the border and the boundary’, in T. Druckery (ed.), Electronic Culture: Technology and Visual Representation, Canada: Aperture Foundation.
    [Google Scholar]
/content/books/9781789389777.c04
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