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References

  1. Au, Wagner J. (2007), ‘Remake the stars’, New World Notes, http://nwn.blogs.com/nwn/2007/07/remake-the-star.html#more. Accessed 16 November 2023.
  2. Ayiter, Elif and Ugajin, Eupalinos (2015), ‘Moving island rafts: A collective art conglomeration in Second Life’, in D. Doyle (ed.), New Opportunities for Artistic Practice in Virtual Worlds, Hershey: IGI Global.
    [Google Scholar]
  3. Bruns, Axel (2008), Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, New York: Peter Lang Publishing.167
    [Google Scholar]
  4. Clemens, Justin (2008), ‘Babelswarm: A real-time 3D art and audio project by Adam Nash, Christopher Dodds and Justin Clemens’, Babelswarm, Blogspot, http://babelswarm.blogspot.com/. Accessed 16 November 2023.
  5. Dethridge, Lisa (2009), ‘Adam Nash (Adam Ramona) – Seventeen Unsung Songs’, Nash Adams website, https://adamnash.net.au/secondlife/unsung_songs.html. Accessed 29 November 2023.
  6. Dingo, Robbie (2007), ‘Watch the World: A Second Life machinima by Robbie Dingo’, My Digital Double, http://digitaldouble.blogspot.com/2007/07/watch-worlds.html. Accessed 29 November 2023.
  7. Doyle, Denise (2008), ‘Art and the avatar: The Kritical Works in SL project’, International Journal of Performance Arts and Digital Media, 4:2–3, pp. 13753.
    [Google Scholar]
  8. Doyle, Denise (2008), Kritical Works in SL, Exhibition Catalogue, Morrisville: Lulu Publishing.
    [Google Scholar]
  9. Doyle, Denise (2009), Kritical Works in SL II, Exhibition Catalogue, Wolverhampton: University of Wolverhampton.
    [Google Scholar]
  10. Doyle, Denise (2010), ‘Art and the emergent imagination in avatar-mediated online space’, Ph.D. thesis, SMARTlab Digital Media Institute, London: University of East London.
    [Google Scholar]
  11. Doyle, Denise (ed.) (2015), New Opportunities for Artistic Practice in Virtual Worlds, Hershey: IGI Global.
    [Google Scholar]
  12. Ettlinger, O. (2009), The Architecture of Virtual Space, Ljubljana: University of Ljubljana.
    [Google Scholar]
  13. Goodman, Lizbeth (2007), ‘First, second, and third spaces: Digital narratives and the space for performance’, International Journal of Performance Arts and Digital Media, 3:2–3, pp. 16768.
    [Google Scholar]
  14. Gould, Charlotte and Sermon, Paul (2012), Mirror on the Screen, Paul Sermon website, http://www.paulsermon.org/gould/mirroronthescreen.html. Accessed 29 November 2023.
  15. Grau, Oliver (2003), Virtual Art: From Illusion to Immersion, Cambridge: MIT Press.
    [Google Scholar]
  16. Hatziyiannaki, Anna (2017), ‘Towards a semi-living avatar: Investigating the interface body-smart machines in Stelarc's work’, Noema, https://noemalab.eu/ideas/towards-a-semi-living-avatar-investigating-the-interface-body-smart-machines-in-stelarcs-work/. Accessed 29 November 2023.
    [Google Scholar]
  17. Jones, Donald E. (2006), ‘I avatar: Constructions of self and place in Second Life and the technological imagination’, Gnovis, Journal of Communication, Culture and Technology, https://gnovisjournal.georgetown.edu/journal/i-avatar-constructions-of-self-and-place-in-second-life/. Accessed 29 November 2023.
    [Google Scholar]
  18. Lichty, Patrick (2008), ‘Why art in virtual worlds? E-happenings, relational milieux & “Second Sculpture”’, CIAC Electronic Magazine, www.voyd.com/texts/LichtySLCIACWhyVirtualArt.pdf. Accessed 25 October 2023.
    [Google Scholar]
  19. Lichty, Patrick (2009), ‘The translation of art in virtual worlds’, Leonardo Electronic Almanac, 16:4–5.
    [Google Scholar]
  20. Lichty, Patrick (2011), ‘Phantom limbs: Affect and identification in virtual performance’, Panel Paper, ISEA2011, Sabanci University, Istanbul, pp.1–6.
  21. Lindstrand, Tor (2007), ‘Viva Pinata: Architecture of the everyday’, in F. von Borries, M. Bottger, and S. P. Walz (eds), Space Time Play: Computer Games, Architecture and Urbanism – The Next Level, Basel, Birkhauser Verlag AG, pp. 35457.168
    [Google Scholar]
  22. Morie, Jacquelyn (2010), ‘A (virtual) world without limits: Aesthetic expression in Second Life’, Journal of Gaming and Virtual Worlds, 2:2, pp. 15777.
    [Google Scholar]
  23. Mura, Gianluca (2010), Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts, Hershey: IGI Global.
    [Google Scholar]
  24. Nash, Adam (2007), A Rose Heard at Dusk, Adam Nash website, https://adamnash.net.au/secondlife/rose_heard_at_dusk.html. Accessed 29 November 2023.
  25. Oh, Bryn (2012), Further Along the Path, Bryn Oh Blogspot, http://brynoh.blogspot.com/2012/05/while-ago-wonderful-group-of-artists.html. Accessed 29 November 2023.
  26. Oh, Bryn (2013), Imogen and the Pigeons – Closing, Bryn Oh Blogspot, http://brynoh.blogspot.co.uk/2013/10/imogen-and-pigeons-closing.html. Accessed 29 November 2023.
  27. Sant, Toni (2008), ‘A Second Life for online performance: Understanding present developments through an historical context’, International Journal of Performance Arts and Digital Media, 4:1, pp. 6979.
    [Google Scholar]
  28. Sermon, Paul (2007), Liberate Your Avatar, Public Performance Installation, Paul Sermon website, https://www.paulsermon.org/liberate/. Accessed 29 November 2023.
  29. Second Front (2006), Second Front website, http://www.secondfront.org/About/index.html. Accessed 23 November 2023.
  30. Sousa, Catarina and Eustaqiuo, Luis (2015), ‘Art practice in collaborative virtual environments’, Conference: Uncertain Spaces: Virtual Configurations in Contemporary Art and Museums, Lisbon, htpps://doi.org/10.13140/RG.2.2.14395.82725.
  31. Stelarc (2011), Yellow Avatar Blue Sky, The Kandinsky Project, https://thekandinskyproject.wordpress.com/music-art-and-the-unity-of-the-arts/. Accessed 29 November 2023.
  32. Abramovic, Marina (2005), Seven Easy Pieces. Available at: https://www.guggenheim.org/exhibition/marina-abramovi-seven-easy-pieces. Accessed 25 October 2023.
  33. Ascott, Roy and Ayiter, Elif (2010), LPDT2. Available at: https://www.digitalartarchive.at/database/general/work/lpdt2.html. Accessed 25 October 2023.
  34. Chafer, Joff and Stelarc (2012), Extract Insert. Available at: http://lindenarts.blogspot.co.uk/2012/11/invade-real-life-at-insertextract-this.html. Accessed 25 October 2023.
  35. Dingo, Robbie (2007), ‘Watch the World: Machinima’. Available at: http://digitaldouble.blogspot.com/2007/07/watch-worlds.html. Accessed 25 October 2023.
  36. Eno, Brian (2007), 77 Million Paintings, Exhibition. Available at: http://www.longnow.org/events/02007/jun/29/77-million-paintings-brian-eno/. Accessed 25 October 2023.
  37. Fei, Cao (2007), iMirror, Multimedia Installation. Available at: http://blogs.walkerart.org/offcenter/2007/07/16/cao-feis-imirror/. Accessed 25 October 2023.
  38. Fei, Cao (2008), RMB City, Second Life Sim. Available at: http://www.serpentinegallery.org/2008/05/cao_fei_rmb_city.html and http://rmbcity.com/. Accessed 25 October 2023.
  39. Gould, Charlotte and Sermon, Paul (2012), Mirror on the Screen. Available at: http://creativetechnology.salford.ac.uk/paulsermon/mirror/. Accessed 25 October 2023.169
  40. Heller, Lynne (2007–ongoing), Adventures of Nar Duell, Comic Book Series, http://www.lynneheller.com/#/01/. Accessed 25 October 2023.
  41. Hershman, Lynne (2007–ongoing), Life to the Second Power (L2). Available at: http://presence.stanford.edu:3455/LynnHershman/261. Accessed 25 October 2023.
  42. Mattes, Eva and Mattes, Franco (2006), Thirteen Most Beautiful Avatars. Available at: http://www.0100101110101101.org/home/portraits/thirteen.html. Accessed 25 October 2023.
  43. Mattes, Eva and Mattes, Franco (2009–10), Synthetic Performances. Available at: https://0100101110101101.org/synthetic-performances/. Accessed 25 October 2023.
  44. Nash, Adam (2007a), Bell Garden. Available at: https://adamnash.net.au/secondlife/bell_garden.html. Accessed 25 October 2023.
  45. Nash, Adam (2007b), Eudemonia Stellata. Available at: https://adamnash.net.au/secondlife/eudemonia_stellata.html. Accessed 25 October 2023.
  46. Nash, Adam (2008), Babelswarm. Available at: http://yamanakanash.net/secondlife/babelswarm.html. Accessed 25 October 2023.
  47. Oh, Bryn (2012), Further Along the Path. Available at: http://brynoh.blogspot.com/2012/05/while-ago-wonderful-group-of-artists.html. Accessed 25 October 2023.
    [Google Scholar]
  48. Oh, Bryn (2013), Imogen and the Pigeons. Available at: http://brynoh.blogspot.co.uk/2013/04/imogen-and-pigeons-part-one.html. Accessed 25 October 2023.
    [Google Scholar]
  49. Oh, Bryn (2014), The Singularity of Kumiko – An Initial Explanation. Available at: http://brynoh.blogspot.com/2014/04/the-singularity-of-kumiko-initial.html. Accessed 25 October 2023.
  50. Oh, Bryn (2019a), Daughter of Gears. Available at: http://brynoh.blogspot.com/2019/03/part-one-daughter-of-gears.html. Accessed 25 October 2023.
  51. Oh, Bryn (2019b), Part 2: The Rabbicorn. Available at: http://brynoh.blogspot.com/2019/09/daughter-of-gears-and-rabbicorn-in.html. Accessed 25 October 2023.
  52. Oh, Bryn (2022), Lobby Cam. Available in Second Life at: https://secondlife.com/destination/bryn-oh-lobby-cam. Accessed 25 October 2023.
  53. Rothenberg, Stephanie (2008), Invisible Threads. Available at: http://www.pan-o-matic.com/projects/invisible-threads. Accessed 25 October 2023.
  54. Sermon, Paul (1992), Telematic Dreaming, Performance Installation. Available at: http://creativetechnology.salford.ac.uk/paulsermon/dream/. Accessed 25 October 2023.
  55. Sermon, Paul (2009), Urban Intersections, 2009, Interactive public Installation. Available at: http://creativetechnology.salford.ac.uk/paulsermon/urban/. Accessed 25 October 2023.
  56. Sousa, Catarina (2011–ongoing), Meta_Body. Available at: https://delicatessensl.wordpress.com/meta_body/. Accessed 25 October 2023.
  57. Spensley, DC (2008), ZeroG Skydancers III, Online Performance. Available at: http://zerogskydancers.com/. Accessed 25 October 2023.
  58. Ugajin, Eupalinos (2013–14), Moving Islands [Rafts]. Available at: https://eupalinosugajin.wordpress.com/moving-islands-2013-14/. Accessed 25 October 2023.
  59. Wild System (Adam Nash and John McCormick) (2008), Ways to Wave. Available at: http://www.wildsystem.net/ways_to_wave.html. Accessed 25 October 2023.

References

  1. Au, Wagner J. (2007), ‘Remake the stars’, New World Notes, http://nwn.blogs.com/nwn/2007/07/remake-the-star.html#more. Accessed 16 November 2023.
  2. Ayiter, Elif and Ugajin, Eupalinos (2015), ‘Moving island rafts: A collective art conglomeration in Second Life’, in D. Doyle (ed.), New Opportunities for Artistic Practice in Virtual Worlds, Hershey: IGI Global.
    [Google Scholar]
  3. Bruns, Axel (2008), Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage, New York: Peter Lang Publishing.167
    [Google Scholar]
  4. Clemens, Justin (2008), ‘Babelswarm: A real-time 3D art and audio project by Adam Nash, Christopher Dodds and Justin Clemens’, Babelswarm, Blogspot, http://babelswarm.blogspot.com/. Accessed 16 November 2023.
  5. Dethridge, Lisa (2009), ‘Adam Nash (Adam Ramona) – Seventeen Unsung Songs’, Nash Adams website, https://adamnash.net.au/secondlife/unsung_songs.html. Accessed 29 November 2023.
  6. Dingo, Robbie (2007), ‘Watch the World: A Second Life machinima by Robbie Dingo’, My Digital Double, http://digitaldouble.blogspot.com/2007/07/watch-worlds.html. Accessed 29 November 2023.
  7. Doyle, Denise (2008), ‘Art and the avatar: The Kritical Works in SL project’, International Journal of Performance Arts and Digital Media, 4:2–3, pp. 13753.
    [Google Scholar]
  8. Doyle, Denise (2008), Kritical Works in SL, Exhibition Catalogue, Morrisville: Lulu Publishing.
    [Google Scholar]
  9. Doyle, Denise (2009), Kritical Works in SL II, Exhibition Catalogue, Wolverhampton: University of Wolverhampton.
    [Google Scholar]
  10. Doyle, Denise (2010), ‘Art and the emergent imagination in avatar-mediated online space’, Ph.D. thesis, SMARTlab Digital Media Institute, London: University of East London.
    [Google Scholar]
  11. Doyle, Denise (ed.) (2015), New Opportunities for Artistic Practice in Virtual Worlds, Hershey: IGI Global.
    [Google Scholar]
  12. Ettlinger, O. (2009), The Architecture of Virtual Space, Ljubljana: University of Ljubljana.
    [Google Scholar]
  13. Goodman, Lizbeth (2007), ‘First, second, and third spaces: Digital narratives and the space for performance’, International Journal of Performance Arts and Digital Media, 3:2–3, pp. 16768.
    [Google Scholar]
  14. Gould, Charlotte and Sermon, Paul (2012), Mirror on the Screen, Paul Sermon website, http://www.paulsermon.org/gould/mirroronthescreen.html. Accessed 29 November 2023.
  15. Grau, Oliver (2003), Virtual Art: From Illusion to Immersion, Cambridge: MIT Press.
    [Google Scholar]
  16. Hatziyiannaki, Anna (2017), ‘Towards a semi-living avatar: Investigating the interface body-smart machines in Stelarc's work’, Noema, https://noemalab.eu/ideas/towards-a-semi-living-avatar-investigating-the-interface-body-smart-machines-in-stelarcs-work/. Accessed 29 November 2023.
    [Google Scholar]
  17. Jones, Donald E. (2006), ‘I avatar: Constructions of self and place in Second Life and the technological imagination’, Gnovis, Journal of Communication, Culture and Technology, https://gnovisjournal.georgetown.edu/journal/i-avatar-constructions-of-self-and-place-in-second-life/. Accessed 29 November 2023.
    [Google Scholar]
  18. Lichty, Patrick (2008), ‘Why art in virtual worlds? E-happenings, relational milieux & “Second Sculpture”’, CIAC Electronic Magazine, www.voyd.com/texts/LichtySLCIACWhyVirtualArt.pdf. Accessed 25 October 2023.
    [Google Scholar]
  19. Lichty, Patrick (2009), ‘The translation of art in virtual worlds’, Leonardo Electronic Almanac, 16:4–5.
    [Google Scholar]
  20. Lichty, Patrick (2011), ‘Phantom limbs: Affect and identification in virtual performance’, Panel Paper, ISEA2011, Sabanci University, Istanbul, pp.1–6.
  21. Lindstrand, Tor (2007), ‘Viva Pinata: Architecture of the everyday’, in F. von Borries, M. Bottger, and S. P. Walz (eds), Space Time Play: Computer Games, Architecture and Urbanism – The Next Level, Basel, Birkhauser Verlag AG, pp. 35457.168
    [Google Scholar]
  22. Morie, Jacquelyn (2010), ‘A (virtual) world without limits: Aesthetic expression in Second Life’, Journal of Gaming and Virtual Worlds, 2:2, pp. 15777.
    [Google Scholar]
  23. Mura, Gianluca (2010), Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts, Hershey: IGI Global.
    [Google Scholar]
  24. Nash, Adam (2007), A Rose Heard at Dusk, Adam Nash website, https://adamnash.net.au/secondlife/rose_heard_at_dusk.html. Accessed 29 November 2023.
  25. Oh, Bryn (2012), Further Along the Path, Bryn Oh Blogspot, http://brynoh.blogspot.com/2012/05/while-ago-wonderful-group-of-artists.html. Accessed 29 November 2023.
  26. Oh, Bryn (2013), Imogen and the Pigeons – Closing, Bryn Oh Blogspot, http://brynoh.blogspot.co.uk/2013/10/imogen-and-pigeons-closing.html. Accessed 29 November 2023.
  27. Sant, Toni (2008), ‘A Second Life for online performance: Understanding present developments through an historical context’, International Journal of Performance Arts and Digital Media, 4:1, pp. 6979.
    [Google Scholar]
  28. Sermon, Paul (2007), Liberate Your Avatar, Public Performance Installation, Paul Sermon website, https://www.paulsermon.org/liberate/. Accessed 29 November 2023.
  29. Second Front (2006), Second Front website, http://www.secondfront.org/About/index.html. Accessed 23 November 2023.
  30. Sousa, Catarina and Eustaqiuo, Luis (2015), ‘Art practice in collaborative virtual environments’, Conference: Uncertain Spaces: Virtual Configurations in Contemporary Art and Museums, Lisbon, htpps://doi.org/10.13140/RG.2.2.14395.82725.
  31. Stelarc (2011), Yellow Avatar Blue Sky, The Kandinsky Project, https://thekandinskyproject.wordpress.com/music-art-and-the-unity-of-the-arts/. Accessed 29 November 2023.
  32. Abramovic, Marina (2005), Seven Easy Pieces. Available at: https://www.guggenheim.org/exhibition/marina-abramovi-seven-easy-pieces. Accessed 25 October 2023.
  33. Ascott, Roy and Ayiter, Elif (2010), LPDT2. Available at: https://www.digitalartarchive.at/database/general/work/lpdt2.html. Accessed 25 October 2023.
  34. Chafer, Joff and Stelarc (2012), Extract Insert. Available at: http://lindenarts.blogspot.co.uk/2012/11/invade-real-life-at-insertextract-this.html. Accessed 25 October 2023.
  35. Dingo, Robbie (2007), ‘Watch the World: Machinima’. Available at: http://digitaldouble.blogspot.com/2007/07/watch-worlds.html. Accessed 25 October 2023.
  36. Eno, Brian (2007), 77 Million Paintings, Exhibition. Available at: http://www.longnow.org/events/02007/jun/29/77-million-paintings-brian-eno/. Accessed 25 October 2023.
  37. Fei, Cao (2007), iMirror, Multimedia Installation. Available at: http://blogs.walkerart.org/offcenter/2007/07/16/cao-feis-imirror/. Accessed 25 October 2023.
  38. Fei, Cao (2008), RMB City, Second Life Sim. Available at: http://www.serpentinegallery.org/2008/05/cao_fei_rmb_city.html and http://rmbcity.com/. Accessed 25 October 2023.
  39. Gould, Charlotte and Sermon, Paul (2012), Mirror on the Screen. Available at: http://creativetechnology.salford.ac.uk/paulsermon/mirror/. Accessed 25 October 2023.169
  40. Heller, Lynne (2007–ongoing), Adventures of Nar Duell, Comic Book Series, http://www.lynneheller.com/#/01/. Accessed 25 October 2023.
  41. Hershman, Lynne (2007–ongoing), Life to the Second Power (L2). Available at: http://presence.stanford.edu:3455/LynnHershman/261. Accessed 25 October 2023.
  42. Mattes, Eva and Mattes, Franco (2006), Thirteen Most Beautiful Avatars. Available at: http://www.0100101110101101.org/home/portraits/thirteen.html. Accessed 25 October 2023.
  43. Mattes, Eva and Mattes, Franco (2009–10), Synthetic Performances. Available at: https://0100101110101101.org/synthetic-performances/. Accessed 25 October 2023.
  44. Nash, Adam (2007a), Bell Garden. Available at: https://adamnash.net.au/secondlife/bell_garden.html. Accessed 25 October 2023.
  45. Nash, Adam (2007b), Eudemonia Stellata. Available at: https://adamnash.net.au/secondlife/eudemonia_stellata.html. Accessed 25 October 2023.
  46. Nash, Adam (2008), Babelswarm. Available at: http://yamanakanash.net/secondlife/babelswarm.html. Accessed 25 October 2023.
  47. Oh, Bryn (2012), Further Along the Path. Available at: http://brynoh.blogspot.com/2012/05/while-ago-wonderful-group-of-artists.html. Accessed 25 October 2023.
    [Google Scholar]
  48. Oh, Bryn (2013), Imogen and the Pigeons. Available at: http://brynoh.blogspot.co.uk/2013/04/imogen-and-pigeons-part-one.html. Accessed 25 October 2023.
    [Google Scholar]
  49. Oh, Bryn (2014), The Singularity of Kumiko – An Initial Explanation. Available at: http://brynoh.blogspot.com/2014/04/the-singularity-of-kumiko-initial.html. Accessed 25 October 2023.
  50. Oh, Bryn (2019a), Daughter of Gears. Available at: http://brynoh.blogspot.com/2019/03/part-one-daughter-of-gears.html. Accessed 25 October 2023.
  51. Oh, Bryn (2019b), Part 2: The Rabbicorn. Available at: http://brynoh.blogspot.com/2019/09/daughter-of-gears-and-rabbicorn-in.html. Accessed 25 October 2023.
  52. Oh, Bryn (2022), Lobby Cam. Available in Second Life at: https://secondlife.com/destination/bryn-oh-lobby-cam. Accessed 25 October 2023.
  53. Rothenberg, Stephanie (2008), Invisible Threads. Available at: http://www.pan-o-matic.com/projects/invisible-threads. Accessed 25 October 2023.
  54. Sermon, Paul (1992), Telematic Dreaming, Performance Installation. Available at: http://creativetechnology.salford.ac.uk/paulsermon/dream/. Accessed 25 October 2023.
  55. Sermon, Paul (2009), Urban Intersections, 2009, Interactive public Installation. Available at: http://creativetechnology.salford.ac.uk/paulsermon/urban/. Accessed 25 October 2023.
  56. Sousa, Catarina (2011–ongoing), Meta_Body. Available at: https://delicatessensl.wordpress.com/meta_body/. Accessed 25 October 2023.
  57. Spensley, DC (2008), ZeroG Skydancers III, Online Performance. Available at: http://zerogskydancers.com/. Accessed 25 October 2023.
  58. Ugajin, Eupalinos (2013–14), Moving Islands [Rafts]. Available at: https://eupalinosugajin.wordpress.com/moving-islands-2013-14/. Accessed 25 October 2023.
  59. Wild System (Adam Nash and John McCormick) (2008), Ways to Wave. Available at: http://www.wildsystem.net/ways_to_wave.html. Accessed 25 October 2023.
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