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oa Augmented, Mixed, and Extended Realities

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References

  1. Ai-Da (2019), ‘Ai-Da: The world's first ultra-realistic humanoid robot’, Ai-Da website, https://www.ai-darobot.com/. Accessed 29 November 2023.
  2. Anon. (2020a), ‘Extended reality: What future do AR and VR offer the art world?’, The Art Newspaper, https://www.theartnewspaper.com/2020/05/26/extended-reality-what-future-do-ar-and-vr-offer-the-art-world. Accessed 29 November 2023.
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  4. Bailenson, Jeremy N. (2018), Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do, New York: W.W. Norton.
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  5. Billinghurst, Mark, Clark, Adrian, and Lee, Gun (2014), ‘A survey of augmented reality’, Foundations and Trends in Human-Computer Interactions, 8:23, pp. 73272, https://doi.org/10.1561/1100000049.
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  6. Bolter, Jay, Engberg, Maria, and MacIntyre, Blair (2021), Reality Media: Augmented and Virtual Reality, Cambridge: MIT Press.
    [Google Scholar]
  7. Chuk, Natasha (2016), ‘Self-made: Constructing identity at the threshold between virtual and physical realms’, Metaverse Creativity, 6, pp. 724.
    [Google Scholar]
  8. Dixon, Steve (2007), Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Cambridge: MIT Press.
    [Google Scholar]
  9. Engberg, Maria, Kozel, Susan, and Larsen, Henrik S. (2018), ‘Visual Materiality: Crafting a new viscosity’, Proceedings of DRS 2018 – Design as a Catalyst for Change, University of Limerick.
    [Google Scholar]
  10. Fleischmann, Monika and Strauss, Wolfgang (2019), Shade of Invisibility: From Virtual Reality to Mixed Realities – From Being to Becoming, Germany: Fraunhofer Institute Media Communication & ZKM.
    [Google Scholar]
  11. Future of Storytelling (2020), ‘Q&A with multimedia artist Tupac Martir’, Medium, https://medium.com/future-of-storytelling/q-a-with-multimedia-artist-tupac-martir-93666ceba434. Accessed 29 November 2023.
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  12. Gannis, Carla (2017), ‘The augmented selfie’, EVA London Conference Proceedings, http://dx.doi.org/10.14236/ewic/EVA2017.66.
  13. Henley, Mathew (2021), ‘Thinking about thinking: Dance education and 4E cognition’, Journal of Dance Education, 21:3, pp. 129131.
    [Google Scholar]
  14. Kiger, Patrick J. (2020), ‘What is Extended Reality (XR)?’, The Franklin Institute, https://www.fi.edu/en/what-extended-reality-xr. Accessed 29 November 2023.
  15. Kozel, Susan (1994), Spacemaking: Experiences of a Virtual Body, http://art.net/~dtz/kozel.html. Accessed: 12 October 2022.
  16. O'Shiel, Daniel (2020), ‘Disappearing boundaries? Reality, virtuality, and the possibility of “pure” mixed reality (MR)’, Indo-Pacific Journal of Phenomenology, 20:1, pp.18.190
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  17. Packer, Randall (2020), ‘Our first plunge into the deep third space’, May, Randall Packer website, https://randallpacker.com/our-first-plunge-into-the-deep-third-space/. Accessed 29 November 2023.
  18. Pell, Sarah J. (2018), ‘The artist, astronaut and avatar in space exploration’, Keynote, CHI PLAY'18: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Melbourne, Australia, https://doi.org/10.1145/3242671.3271486.
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  19. PHI Centre (2021), We Live in an Ocean of Air, PHI Centre, https://phi.ca/en/events/we-live-in-an-ocean-of-air/. Accessed 29 November 2023.
  20. Quarterlyin, Mark (2017), ‘A day in the life: Mark Quarterly’, Official London Theatre, https://officiallondontheatre.com/news/a-day-in-the-life-mark-quartley-399350/. Accessed 29 November 2023.
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  21. Raessens, Joost (2019), ‘Virtually present, physically invisible: Alejandro G. Inarritu's mixed reality installation Carne y Arena’, Journal of Television & New Media, Sage, 20:6, pp. 63448.
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  22. Royal Shakespeare Company (2016), The Tempest catalogue, Stratford-upon-Avon: RSC.
  23. Saatchi Gallery (2019), ‘Mashmallow Laser Feast – We Live in an Ocean of Air’, ArtRabbit, https://www.artrabbit.com/events/mashmallow-laser-feast-we-live-in-an-ocean-of-air. Accessed 29 November 2023.
  24. Segreto, Giulia (2019), ‘Review: We live in an Ocean of Air by Marshmallow Laser Feast at Saatchi Gallery’, The London Magazine, https://www.thelondonmagazine.org/review-we-live-in-an-ocean-of-air-by-marshmallow-laserfeast-at-saatchi-gallery/. Accessed 29 November 2023.
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  25. Augmented reality book, http://theselfiedrawings.com/print-edition/. Accessed 25 October 2023.
  26. Buozyte, Kristina and Zukas, Vitalijus (2019), Trail of Angels. Available at: https://www.lumenprize.com/2019-winners/kristina-buozyte-amp-vitalijus-zukas. Accessed 25 October 2023.
  27. Casalegno, Mattia (2018), Aerobanquets RMX. Available at: https://www.lumenprize.com/2018winners/mattia-casalegno. Accessed 25 October 2023.
  28. Gannis, Carla (n.d.), The Selfie Drawings, https://carlagannis.com/blog/selfiedrawingsar/. Accessed 25 October 2023.
  29. Inarritu, Alejandro G. (2017), Carne y Arena (Virtually Present, Physically Invisible), Mixed-Reality Installation. Available at: https://carne-y-arena.com/. Accessed 25 October 2023.
  30. Júdová, Maria and Boleslavský, Andrej (2021), Dust. Available at: https://www.lumenprize.com/2021bcs-immersive-environment-award/dust. Accessed 25 October 2023.
  31. Legarnisson, Elyne (2020), (Un)Balance. Available at: https://www.lumenprize.com/2020-winners/elyne-legarnisson. Accessed 25 October 2023.
  32. Ling, Pei Ying (2018–20), Viriphilia. Available at: https://starts-prize.aec.at/en/viral-entities/. Accessed 25 October 2023.191
  33. Martir, Tupac and Satore Studio (2020), The Cosmos Within Us. Available at: https://www.lumenprize.com/2020-winners/tupac-martir-amp-satore-studio. Accessed 25 October 2023.
  34. Marshmallow Laser Feast (2021), We Live in an Ocean of Air. Available at: https://phi.ca/en/events/we-live-in-an-ocean-of-air/. Accessed 25 October 2023.
  35. Rhodes, Geoffrey A. (2009), 52 Card Psycho: Deconstructing Cinema through Mixed Reality. Available at: https://isea-archives.siggraph.org/art-events/geoffrey-alan-rhodes-52-card-psycho-deconstructing-cinema-through-mixed-reality/. Accessed 25 October 2023.
  36. Sermon, Paul (1992), Telematic Dreaming. Available at: http://paulsermon.org/dream/. Accessed 25 October 2023.
  37. Sermon, Paul (1996), Telematic Encounter. Available at: http://paulsermon.org/encounter/. Accessed 25 October 2023.
  38. Sermon, Paul (2014), 3 × 4. Available at: http://www.paulsermon.org/3x4/. Accessed 25 October 2023.
  39. Sermon, Paul (2020a), Pandemic Encounters: Being [Together] in the Third Deep Space. Available at: http://www.paulsermon.org/pandemic-encounters/. Accessed 25 October 2023.
  40. Sermon, Paul (2020b), Telematic Quarantine: Telepresent Stories of [Self] Isolation. Available at: http://www.paulsermon.org/quarantine/. Accessed 25 October 2023.
  41. Sermon, Paul (2020c), Telematic Quarantine Setup Guide. Available at: http://www.paulsermon.org/quarantine/invitation/Telematic_Quarantine_Setup_Guide.pdf. Accessed 25 October 2023.
  42. Sermon, Paul and Gould, Charlotte (2009), Picnic on the Screen. Available at: http://paulsermon.org/picnic/. Accessed 25 October 2023.
  43. Sermon, Paul and Gould, Charlotte (2011), All the World's a Screen. Available at: http://paulsermon.org/screen/. Accessed 25 October 2023.
  44. Suwa, Akayo Evala and Kakehi, Y. (2019), Journey of the Tongue, Mixed-Media Installation. Available at: https://starts-prize.aec.at/en/journey-on-the-tongue/. Accessed 25 October 2023.
  45. Wild System (Adam Nash and John McCormick) (ongoing), City of Androids. http://www.wildsystem.net/city_of_androids.html. Accessed 25 October 2023.
  46. Wild System (Adam Nash and John McCormick) (2017), Child in the Wild. Available at: http://www.wildsystem.net/child_in_the_wild.html. Accessed 25 October 2023.

References

  1. Ai-Da (2019), ‘Ai-Da: The world's first ultra-realistic humanoid robot’, Ai-Da website, https://www.ai-darobot.com/. Accessed 29 November 2023.
  2. Anon. (2020a), ‘Extended reality: What future do AR and VR offer the art world?’, The Art Newspaper, https://www.theartnewspaper.com/2020/05/26/extended-reality-what-future-do-ar-and-vr-offer-the-art-world. Accessed 29 November 2023.
    [Google Scholar]
  3. Anon. (2020b), ‘KAWS develops augmented reality project that offers a different model for the future of showing and selling art’, The Art Newspaper, https://www.theartnewspaper.com/2020/03/13/kaws-develops-augmented-reality-project-that-offers-a-different-model-for-the-future-of-showing-and-selling-art. Accessed 29 November 2023.
    [Google Scholar]
  4. Bailenson, Jeremy N. (2018), Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do, New York: W.W. Norton.
    [Google Scholar]
  5. Billinghurst, Mark, Clark, Adrian, and Lee, Gun (2014), ‘A survey of augmented reality’, Foundations and Trends in Human-Computer Interactions, 8:23, pp. 73272, https://doi.org/10.1561/1100000049.
    [Google Scholar]
  6. Bolter, Jay, Engberg, Maria, and MacIntyre, Blair (2021), Reality Media: Augmented and Virtual Reality, Cambridge: MIT Press.
    [Google Scholar]
  7. Chuk, Natasha (2016), ‘Self-made: Constructing identity at the threshold between virtual and physical realms’, Metaverse Creativity, 6, pp. 724.
    [Google Scholar]
  8. Dixon, Steve (2007), Digital Performance: A History of New Media in Theatre, Dance, Performance Art, and Installation, Cambridge: MIT Press.
    [Google Scholar]
  9. Engberg, Maria, Kozel, Susan, and Larsen, Henrik S. (2018), ‘Visual Materiality: Crafting a new viscosity’, Proceedings of DRS 2018 – Design as a Catalyst for Change, University of Limerick.
    [Google Scholar]
  10. Fleischmann, Monika and Strauss, Wolfgang (2019), Shade of Invisibility: From Virtual Reality to Mixed Realities – From Being to Becoming, Germany: Fraunhofer Institute Media Communication & ZKM.
    [Google Scholar]
  11. Future of Storytelling (2020), ‘Q&A with multimedia artist Tupac Martir’, Medium, https://medium.com/future-of-storytelling/q-a-with-multimedia-artist-tupac-martir-93666ceba434. Accessed 29 November 2023.
    [Google Scholar]
  12. Gannis, Carla (2017), ‘The augmented selfie’, EVA London Conference Proceedings, http://dx.doi.org/10.14236/ewic/EVA2017.66.
  13. Henley, Mathew (2021), ‘Thinking about thinking: Dance education and 4E cognition’, Journal of Dance Education, 21:3, pp. 129131.
    [Google Scholar]
  14. Kiger, Patrick J. (2020), ‘What is Extended Reality (XR)?’, The Franklin Institute, https://www.fi.edu/en/what-extended-reality-xr. Accessed 29 November 2023.
  15. Kozel, Susan (1994), Spacemaking: Experiences of a Virtual Body, http://art.net/~dtz/kozel.html. Accessed: 12 October 2022.
  16. O'Shiel, Daniel (2020), ‘Disappearing boundaries? Reality, virtuality, and the possibility of “pure” mixed reality (MR)’, Indo-Pacific Journal of Phenomenology, 20:1, pp.18.190
    [Google Scholar]
  17. Packer, Randall (2020), ‘Our first plunge into the deep third space’, May, Randall Packer website, https://randallpacker.com/our-first-plunge-into-the-deep-third-space/. Accessed 29 November 2023.
  18. Pell, Sarah J. (2018), ‘The artist, astronaut and avatar in space exploration’, Keynote, CHI PLAY'18: Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Melbourne, Australia, https://doi.org/10.1145/3242671.3271486.
    [Google Scholar]
  19. PHI Centre (2021), We Live in an Ocean of Air, PHI Centre, https://phi.ca/en/events/we-live-in-an-ocean-of-air/. Accessed 29 November 2023.
  20. Quarterlyin, Mark (2017), ‘A day in the life: Mark Quarterly’, Official London Theatre, https://officiallondontheatre.com/news/a-day-in-the-life-mark-quartley-399350/. Accessed 29 November 2023.
    [Google Scholar]
  21. Raessens, Joost (2019), ‘Virtually present, physically invisible: Alejandro G. Inarritu's mixed reality installation Carne y Arena’, Journal of Television & New Media, Sage, 20:6, pp. 63448.
    [Google Scholar]
  22. Royal Shakespeare Company (2016), The Tempest catalogue, Stratford-upon-Avon: RSC.
  23. Saatchi Gallery (2019), ‘Mashmallow Laser Feast – We Live in an Ocean of Air’, ArtRabbit, https://www.artrabbit.com/events/mashmallow-laser-feast-we-live-in-an-ocean-of-air. Accessed 29 November 2023.
  24. Segreto, Giulia (2019), ‘Review: We live in an Ocean of Air by Marshmallow Laser Feast at Saatchi Gallery’, The London Magazine, https://www.thelondonmagazine.org/review-we-live-in-an-ocean-of-air-by-marshmallow-laserfeast-at-saatchi-gallery/. Accessed 29 November 2023.
    [Google Scholar]
  25. Augmented reality book, http://theselfiedrawings.com/print-edition/. Accessed 25 October 2023.
  26. Buozyte, Kristina and Zukas, Vitalijus (2019), Trail of Angels. Available at: https://www.lumenprize.com/2019-winners/kristina-buozyte-amp-vitalijus-zukas. Accessed 25 October 2023.
  27. Casalegno, Mattia (2018), Aerobanquets RMX. Available at: https://www.lumenprize.com/2018winners/mattia-casalegno. Accessed 25 October 2023.
  28. Gannis, Carla (n.d.), The Selfie Drawings, https://carlagannis.com/blog/selfiedrawingsar/. Accessed 25 October 2023.
  29. Inarritu, Alejandro G. (2017), Carne y Arena (Virtually Present, Physically Invisible), Mixed-Reality Installation. Available at: https://carne-y-arena.com/. Accessed 25 October 2023.
  30. Júdová, Maria and Boleslavský, Andrej (2021), Dust. Available at: https://www.lumenprize.com/2021bcs-immersive-environment-award/dust. Accessed 25 October 2023.
  31. Legarnisson, Elyne (2020), (Un)Balance. Available at: https://www.lumenprize.com/2020-winners/elyne-legarnisson. Accessed 25 October 2023.
  32. Ling, Pei Ying (2018–20), Viriphilia. Available at: https://starts-prize.aec.at/en/viral-entities/. Accessed 25 October 2023.191
  33. Martir, Tupac and Satore Studio (2020), The Cosmos Within Us. Available at: https://www.lumenprize.com/2020-winners/tupac-martir-amp-satore-studio. Accessed 25 October 2023.
  34. Marshmallow Laser Feast (2021), We Live in an Ocean of Air. Available at: https://phi.ca/en/events/we-live-in-an-ocean-of-air/. Accessed 25 October 2023.
  35. Rhodes, Geoffrey A. (2009), 52 Card Psycho: Deconstructing Cinema through Mixed Reality. Available at: https://isea-archives.siggraph.org/art-events/geoffrey-alan-rhodes-52-card-psycho-deconstructing-cinema-through-mixed-reality/. Accessed 25 October 2023.
  36. Sermon, Paul (1992), Telematic Dreaming. Available at: http://paulsermon.org/dream/. Accessed 25 October 2023.
  37. Sermon, Paul (1996), Telematic Encounter. Available at: http://paulsermon.org/encounter/. Accessed 25 October 2023.
  38. Sermon, Paul (2014), 3 × 4. Available at: http://www.paulsermon.org/3x4/. Accessed 25 October 2023.
  39. Sermon, Paul (2020a), Pandemic Encounters: Being [Together] in the Third Deep Space. Available at: http://www.paulsermon.org/pandemic-encounters/. Accessed 25 October 2023.
  40. Sermon, Paul (2020b), Telematic Quarantine: Telepresent Stories of [Self] Isolation. Available at: http://www.paulsermon.org/quarantine/. Accessed 25 October 2023.
  41. Sermon, Paul (2020c), Telematic Quarantine Setup Guide. Available at: http://www.paulsermon.org/quarantine/invitation/Telematic_Quarantine_Setup_Guide.pdf. Accessed 25 October 2023.
  42. Sermon, Paul and Gould, Charlotte (2009), Picnic on the Screen. Available at: http://paulsermon.org/picnic/. Accessed 25 October 2023.
  43. Sermon, Paul and Gould, Charlotte (2011), All the World's a Screen. Available at: http://paulsermon.org/screen/. Accessed 25 October 2023.
  44. Suwa, Akayo Evala and Kakehi, Y. (2019), Journey of the Tongue, Mixed-Media Installation. Available at: https://starts-prize.aec.at/en/journey-on-the-tongue/. Accessed 25 October 2023.
  45. Wild System (Adam Nash and John McCormick) (ongoing), City of Androids. http://www.wildsystem.net/city_of_androids.html. Accessed 25 October 2023.
  46. Wild System (Adam Nash and John McCormick) (2017), Child in the Wild. Available at: http://www.wildsystem.net/child_in_the_wild.html. Accessed 25 October 2023.
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