Skip to content
1981

oa Conclusion

image of Conclusion
Preview this chapter:
Loading full text...

Full text loading...

/deliver/fulltext/9781789389777/9781789389791-c09.html?itemId=/content/books/9781789389777.c09&mimeType=html&fmt=ahah

References

  1. Bryld, Mette (1996), ‘Dialogues with dolphins and other extraterrestrials: Displacements in Gendered Space’, in N. Lykke and R. Braidotti (eds), Between Monsters, Goddesses and Cyborgs: Feminist Confrontations with Science, Medicine, and Cyberspace, London: Zed Books.
    [Google Scholar]
  2. Chalmers, David J. (2022), Reality+: Virtual Worlds and the Problems of Philosophy, Dublin: Allen Lane Publishers.
    [Google Scholar]
  3. Doyle, Denise (2017), ‘Astronauts and Avatars: Exploring consciousness through the art and science of embodiment’, Journal of Virtual Creativity, 7:1, pp. 7381, https://doi.org/10.1286/vcr.7.1.73_7.
    [Google Scholar]
  4. Doyle, Denise, Glover, Richard, Khechara, Martin, and Groes, Sebastian (2022), ‘Arts, Science and Technology in the ISSM Project and Exhibition’, ISEA2022: Possibles Conference Proceedings.201
  5. Grosz, Elizabeth (2001), Architecture from the Outside: Essays on Virtual and Real Space, Cambridge: MIT Press.
    [Google Scholar]
  6. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  7. Kozel, Susan (1994), ‘Spacemaking: Experiences of a virtual body’, Art.net, http://art.net/~dtz/kozel.html. Accessed 12 October 2022.
    [Google Scholar]
  8. Kozel, Susan (2007), Closer: Performance, Technologies, Phenomenology, Cambridge: MIT Press.
    [Google Scholar]
  9. Laurel, Brenda, Strickland, Rachel, and Tow, Rob (1994), ‘Placeholder: Landscape and narrative in virtual environments’, ACM Computer Graphics, 28:2, pp. 11826.
    [Google Scholar]
  10. Merleau-Ponty, Maurice (1968), The Visible and the Invisible, Evanston: Northwestern University Press.
    [Google Scholar]
  11. Morie, Jacquelyn F. (2007), ‘Meaning and emplacement in expressive immersive virtual environments’, Ph.D. thesis, London: University of East London.
  12. Ryklin, Michail (2005), ‘Being there’, in N. Triscott and R. La Frenais (eds), ZeroGravity: A Cultural User's Guide, pp. 1417, London: The Arts Catalyst.
    [Google Scholar]
  13. Steeves, James B. (2007), Imagining Bodies: Merleau-Ponty's Philosophy of Imagination, Pennsylvania: Duquesne University Press.
    [Google Scholar]
  14. Zahavi, Dan and Michael, John (2018), ‘Beyond mirroring: 4E perspectives on empathy’, in A. Newen, L. De Bruin, and S. Gallagher (eds), The Oxford Handbook of 4E Cognition, Oxford: Oxford University Press.
    [Google Scholar]

References

  1. Bryld, Mette (1996), ‘Dialogues with dolphins and other extraterrestrials: Displacements in Gendered Space’, in N. Lykke and R. Braidotti (eds), Between Monsters, Goddesses and Cyborgs: Feminist Confrontations with Science, Medicine, and Cyberspace, London: Zed Books.
    [Google Scholar]
  2. Chalmers, David J. (2022), Reality+: Virtual Worlds and the Problems of Philosophy, Dublin: Allen Lane Publishers.
    [Google Scholar]
  3. Doyle, Denise (2017), ‘Astronauts and Avatars: Exploring consciousness through the art and science of embodiment’, Journal of Virtual Creativity, 7:1, pp. 7381, https://doi.org/10.1286/vcr.7.1.73_7.
    [Google Scholar]
  4. Doyle, Denise, Glover, Richard, Khechara, Martin, and Groes, Sebastian (2022), ‘Arts, Science and Technology in the ISSM Project and Exhibition’, ISEA2022: Possibles Conference Proceedings.201
  5. Grosz, Elizabeth (2001), Architecture from the Outside: Essays on Virtual and Real Space, Cambridge: MIT Press.
    [Google Scholar]
  6. Ihde, Don (2002), Bodies in Technology, Minneapolis: University of Minnesota Press.
    [Google Scholar]
  7. Kozel, Susan (1994), ‘Spacemaking: Experiences of a virtual body’, Art.net, http://art.net/~dtz/kozel.html. Accessed 12 October 2022.
    [Google Scholar]
  8. Kozel, Susan (2007), Closer: Performance, Technologies, Phenomenology, Cambridge: MIT Press.
    [Google Scholar]
  9. Laurel, Brenda, Strickland, Rachel, and Tow, Rob (1994), ‘Placeholder: Landscape and narrative in virtual environments’, ACM Computer Graphics, 28:2, pp. 11826.
    [Google Scholar]
  10. Merleau-Ponty, Maurice (1968), The Visible and the Invisible, Evanston: Northwestern University Press.
    [Google Scholar]
  11. Morie, Jacquelyn F. (2007), ‘Meaning and emplacement in expressive immersive virtual environments’, Ph.D. thesis, London: University of East London.
  12. Ryklin, Michail (2005), ‘Being there’, in N. Triscott and R. La Frenais (eds), ZeroGravity: A Cultural User's Guide, pp. 1417, London: The Arts Catalyst.
    [Google Scholar]
  13. Steeves, James B. (2007), Imagining Bodies: Merleau-Ponty's Philosophy of Imagination, Pennsylvania: Duquesne University Press.
    [Google Scholar]
  14. Zahavi, Dan and Michael, John (2018), ‘Beyond mirroring: 4E perspectives on empathy’, in A. Newen, L. De Bruin, and S. Gallagher (eds), The Oxford Handbook of 4E Cognition, Oxford: Oxford University Press.
    [Google Scholar]
/content/books/9781789389777.c09
dcterms_title,dcterms_subject,pub_keyword
-contentType:Contributor -contentType:Concept -contentType:Institution
10
5
Chapter
content/books/9781789389777
Book
false
en
Loading
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error
Please enter a valid_number test