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1981

Good Game Peace Out

image of Good Game Peace Out

This chapter argues that the processes of urbanization have reached a new stage—the infrasomatic city. The infrasomatic city foregrounds the way that contemporary digital technologies are producing new multi-scalar circuits between the body and the infrastructures of everyday life. I propose that a technology central to the infrasomatic city is automated image production which is increasingly operating below the threshold of human perception.

Keywords: Automated Representations of Space ; cities ; computers ; digital ; human ; infrasomatic ; Latency ; machines ; phyisical ; relationships

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References

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References

  1. Andermatt Conley, Verena . Spatial Ecologies, Urban Sites, State and World-Space in French Cultural Theory. Liverpool: Liverpool University Press, 2012.
    [Google Scholar]
  2. Ball, Michael . “Networking and the Metaverse.” Accessed March 30 , 2022. https://www.matthewball.vc/all/networkingmetaverse.
  3. Berry, David . “Infrasomatization.” Accessed May 7 , 2018. http://stunlaw.blogspot.com/2016/12/infrasomatization.html.
  4. Berry, David. “Infrasomatization, the Datanthropocene and the Negantropic University.” Accessed September 22 , 2018. http://stunlaw.blogspot.com/2018/09/infrasomatization-and-datanthropocene_22.html.
  5. Bigo, Didier , Engin Isin , and Evelyn Ruppert , eds. Data Politics: Worlds, Subjects, Rights. Oxford: Routledge, 2019.
    [Google Scholar]
  6. Computer Weekly. “Global Broadband Divide Is Closing but Speed Inequalities Widen.” Accessed May 3 , 2022. https://www.computerweekly.com/news/252512375/Global-broadband-divide-is-closing-but-speed-inequalities-are-widening.
  7. Crang, Mike , and Nigel Thrift , eds. Thinking Space. London: Routledge, 2000.
    [Google Scholar]
  8. Denson, Shane . Discorrelated Images. Durham: Duke University Press, 2022.
    [Google Scholar]
  9. Gaboury, Jacob . Image Objects: An Archaeology of Computer Graphics. Boston: MIT Press, 2021.
    [Google Scholar]
  10. Goonewardena, Kanishka , Stefan Kipfer , Richard Milgram , and Christian Schmid , eds. Space, Difference, Everyday Life: Reading Henri Lefebvre. New York: Routledge, 2008.
    [Google Scholar]
  11. Hansen, Mark . New Philosophy for New Media. Cambridge: MIT Press, 2004.
    [Google Scholar]
  12. Heidegger, Martin . Off the Beaten Track. Translated and edited by Julian Young and Kenneth Haynes. Cambridge: Cambridge University Press, 2002.23
    [Google Scholar]
  13. Heywood, Ian , and Barry Sandywell , eds. The Handbook of Visual Culture. London: Bloomsbury, 2012.
    [Google Scholar]
  14. Keenan, Thomas , S. Malik , and T. Zolghadr , eds. The Flood of Rights. Cambridge: MIT Press, 2015.
    [Google Scholar]
  15. Kittler, Fredrich . Optical Media. Translated by Anthony Enns. Cambridge: Polity, 2010.
    [Google Scholar]
  16. Lefebvre, Henri . The Production of Space. Cambridge: Blackwell, 1991.
    [Google Scholar]
  17. Pusch, Ricky . “Explaining How Fighting Games Use Delay-Based and Rollback Netcode.” Accessed April 10 , 2022. https://arstechnica.com/gaming/2019/10/explaining-how-fighting-games-use-delay-based-and-rollback-netcode.
  18. Rouvroy, Antoinette . “Algorithmic Governmentality and the Death of Politics.” Accessed June 1 , 2021. https://www.greeneuropeanjournal.eu/algorithmic-governmentality-and-the-death-of-politics.
  19. Rouvroy, Antoinette , and Bernard Stiegler . “The Digital Regime of Truth: From the Algorithmic Governmentality to a New Rule of Law.” La Deleuziana—Online Journal of Philosophy, no. 3 (2016): 629
    [Google Scholar]
  20. Rouvroy, Antoinette , and Thomas Berns . “Algorithmic Governmentality and Prospects of Emancipation.” Reseaux 177, no. 1 (2013): 16396.
    [Google Scholar]
  21. Stiegler, Bernard . Technics and Time: 2. Disorientation. Translated by Stephen Barker, Stanford: Stanford University Press, 2009.
    [Google Scholar]
  22. Tavinor, Grant . The Aesthetics of Virtual Reality. London: Routledge, 2022.
    [Google Scholar]
  23. Urban Design Group. “The Production of Space, Urban Design Library #36.” Accessed May 3 , 2022. https://www.udg.org.uk/publications/udlibrary/production-space.
  24. Wondernetwork. “Global Ping Statistics.” Accessed March 30 , 2022. https://wondernetwork.com/pings/Dublin.24
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