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The interactive and spatial trends in digital media enable the possibility to create urban environment and experience virtually. This provides new perspectives to define “urban” and “urban studies” beyond the material context. In the past, urban theories analysed the form and experience of cities modified by the globalization of economy, industry, culture, and media. Nowadays, with the creation of virtual cities and urban experiences, we could proceed to analyse to what extent can digital creation be counted into people's experience of life and society via the experience of virtual spaces. This chapter takes the game Cyberpunk 2077 as an example, and use Edward Soja's “Six Discourses on Postmetropolis” as the major reference to analyse the urban characters of the digital Night City. While the physical cities are proceeding beyond Soja's model to a more complicated and fragmented form with informality and spontaneity, this chapter points out that the digital city still follows the trajectory of the Los Angeles School to express the disorder of city and society with several graspable logics and structures. By trying to interpret game environment as a city, this chapter provides thoughts on future research on the convergence and divergence between virtual and material environments, and how they together provide an emerging new form of urban and social experience.
Keywords: Cyberpunk 2077 ; Digital urban experience ; Los Angeles School of Urbanism ; media study ; postmodern city ; urban theory
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https://doi.org/10.1386/9781835950326_12 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.