Full text loading...
This chapter critically examines live action roleplay (larp) as both a narrative medium and a transformative social practice. Drawing on decades of experience as a practitioner and scholar, the author deconstructs traditional media definitions by foregrounding the ephemeral and communal nature of larp. The discussion traces the evolution of larp—from its improvisational roots to the emergence of codic campaign formats—and highlights how participants co-create diegetic spaces that challenge conventional narrative structures. Emphasis is placed on the management of a “diegetic commons,” wherein safety mechanics, consent protocols, and calibration techniques serve to negotiate the boundary between in-diegesis and extradiegetic interventions. The chapter situates these practices within broader debates in narratology and media studies, arguing that larp not only disrupts centralized authorship but also functions as a reflective critique of power dynamics and systemic oppressions. By engaging with regional variations and alternative stylistic approaches, the work invites further scholarly inquiry into how interactive, performance-based media can redefine storytelling and social contracts in contemporary culture.
Keywords: co-creation ; diegesis ; interactive narrative ; larp ; narratology ; safety mechanics
Full text loading...
Data & Media loading...
Publication Date:
https://doi.org/10.1386/9781835952054_4 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.