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This chapter examines the complex use of the gendered slur “feminazi” within online gaming discourse. Originally coined to target militant feminists, the term has evolved in digital spaces and now functions as a marker of broader cultural conflicts over gender and power. By analyzing posts, forum discussions, and prior research in both game studies and Natural Language Processing (NLP), the study reveals that the interpretation of “feminazi” is deeply subjective. The meaning attributed to it varies according to the annotator’s gender, race, class, and socio-cultural background, leading to significant disagreement over its classification as misogynistic or merely provocative. The chapter further situates these findings within the context of well-documented events such as #Gamergate and debates on toxic masculinity in gaming culture. It argues that the polarized responses to the term are indicative of a broader struggle over identity and inclusivity in digital communities. Ultimately, the study calls for a more nuanced understanding of hate speech that accounts for the plurality of perspectives and contexts in which such language is deployed, suggesting that simplistic categorizations may obscure the rich tapestry of online interactions.
Keywords: gaming culture ; gendered slurs ; misogyny ; online discourse ; subjectivity ; toxicity
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https://doi.org/10.1386/9781835952054_9 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.