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This research explores the ghost stories of Dunwich, the city that fell into the North Sea, through a series of practice-led online open-access interactive storytelling experiments which archive the lost and vulnerable environmental heritage of Dunwich, also known as The Lost City. By developing a toolkit for working with virtual heritage and WebXR to rebuild the Lost City via the ghost stories of Greyfriars, this research addresses how working with open-source software and repositories can improve the sustainability of virtual heritage and what impact XR (Extended Reality) technologies have on the UX (User Experience). Starting with an investigation into WebXR a potential workflow and new methodology are proposed for developing virtual heritage exploring ideas around video games, media archaeology and critical fabulation to create sustainable and accessible virtual heritage.
Keywords: Critical fabulation ; Extended reality ; Immersive Storytelling ; Media archaeology ; Sustainability ; Virtual heritage
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https://doi.org/10.1386/9781835952962_10 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.