Skip to content
1981
Volume 6, Issue 3
  • ISSN: 1474-273X
  • E-ISSN: 2040-0896

Abstract

As more educators venture into virtual worlds there is a need to consider the impact that these worlds have on the interactions between learners and teachers. The paper explores what is known about the impact of computer mediated communication and relates it to rich interactive 3d virtual environments. It recommends areas for consideration when using these spaces for art and design related activities The review of the literature reveals that many of the emotions and norms found in social interaction in the real world also transfer to the virtual world. Virtual worlds offer opportunities for engaging student centred activities but these require careful planning if they are to be successful.

Loading

Article metrics loading...

/content/journals/10.1386/adch.6.3.187_1
2008-05-19
2024-11-01
Loading full text...

Full text loading...

/content/journals/10.1386/adch.6.3.187_1
Loading
  • Article Type: Article
Keyword(s): Art and Design; Emotions; Interactions; Learning; Second Life; Virtual Worlds
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error