Volume 2, Issue 1-2

Abstract

Abstract

This article explains the story behind and some of the creative processes involved in game designing and writing the million-seller PlayStation2, Wii and XBox360 videogame Looney Tunes: Acme Arsenal (Warner Bros, 2007) with a focus on the animation influences on the game narrative, as derived from classic Warner Bros Looney Tunes and Merrie Melodies cel-animated shorts cartoons from the 1930’s to 1950’s.

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/content/journals/10.1386/ap3.2.1-2.11_1
2012-12-01
2024-03-28
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http://instance.metastore.ingenta.com/content/journals/10.1386/ap3.2.1-2.11_1
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Keyword(s): animation; Looney Tunes; narrative; screenwriting; videogames; Warner Bros

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