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f Editorial
- Source: Animation Practice, Process & Production, Volume 14, Issue 1, Jun 2025, p. 3 - 7
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- 25 Feb 2026
Abstract
This editorial offers an overview of the topics and issues addressed by each contribution within this #14 edition of Animation Practice, Process, and Production. Ranging from a review of the 2024 London International Animation Festival to multi-page academic essays, from technological information to self-reflexive descriptions of personal creative practice, these texts are nevertheless all linked by a common theme: the creative possibilities that exist within more mechanized, digital formats. The contributors’ essays examine media and software such as virtual reality, motion capture, EbSynth, compression systems, eye-tracking devices, artificial intelligence and VFX solvers. Their writings explore how animation can enlist such areas to extend the creative potentialities of the medium, together with the implications of these different approaches. This editorial draws upon theorists such as Vilém Flusser, Aylish Wood and Robin Nelson to help contextualize this very topical sphere.
