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As a lecturer in computing at Moray College UHI, and having recently rekindled my passion for branching narrative and particularly gamebooks, when an opportunity arose to conduct the ‘Digital Futures’ research project, I was able to merge my interest in software development with an exploration of digital tool use in writing branching narrative. The aim of the research is to enhance the employment opportunities of creative writing students by potentially developing pathways into authoring gamebooks, digital games, televisual media or theatre productions. I conducted a background study examining the historical and current state of branching narrative and conversed with gamebook authors about the software tools they used and their world-building and publishing experiences. Similar conversations were held with games writers/developers and an interactive theatre producer. This article presents the key elements of that background study and conversation highlights, along with an evaluation of the advantages and disadvantages of using digital tools to develop branching narrative.
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https://doi.org/10.1386/btwo_00023_1 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.