Skip to content
1981
Volume 10, Issue 2
  • ISSN: 1757-1898
  • E-ISSN: 1757-1901

Abstract

Abstract

The history of board games stretches back into pre-history presenting a challenge for examining the full sweep of the medium’s past. In response this article suggests a way of dividing board gaming’s past into four broad phases or eras. These eras are defined by primarily by shifts in production processes rather than game design choices or player tastes. Drivers of each era discussed include intellectual property law, mass-scale printing, plastics and online developments such as crowdfunding. Examples of what games align with which era are given. The article also explores the relationship between video games and board games. The strong influence of board games on early video games is explored as is the question of why relatively few ideas transfer from video games back into board games.

Loading

Article metrics loading...

/content/journals/10.1386/cjcs.10.2.265_1
2018-10-01
2025-03-17
Loading full text...

Full text loading...

/content/journals/10.1386/cjcs.10.2.265_1
Loading
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error
Please enter a valid_number test