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Ludomythologies
  • ISSN: 1757-1898
  • E-ISSN: 1757-1901

Abstract

The present article examines the interactive representation of serial killers, victims and law enforcement in video games, focusing on three case studies: , and . Through a textual analysis, we explore how these games reinterpret traditional narrative archetypes through their ludic language. showcases the perspective of the victim in an interactive slasher, delves into the tormented detective of the neo-noir and transforms the killer into a capitalist entrepreneur. The study highlights the ability of the video game medium to explore moral and systemic complexities, remediating film and literary conventions while developing its own aesthetics and mechanics. The results underscore interactivity as a key element to understand the cultural fascination with serial killers and fictional representations of them.

Funding
This study was supported by the:
  • Spanish Ministry of Science and Innovation
  • ‘Mito e ideología en los videojuegos contemporáneos (LUDOMYTHOLOGIES)’ (Award PID2020-118776GA-I00)
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/content/journals/10.1386/cjcs_00122_1
2025-11-13
2026-04-21

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  • Article Type: Article
Keyword(s): detective; ludofiction; murderers; police; true crime; video games
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