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Volume 7, Issue 1
  • ISSN: 2057-0384
  • E-ISSN: 2057-0392

Abstract

This paper explores the connections between drawing, the body and technology, relating them to the notions of the cyborg-body, the transhuman and performance art, looking for a phenomenological approach to virtual reality technology in drawing experience. Recent developments in virtual reality oriented to visual creativity offer new ways of approaching drawing. In this regard, virtual reality users can experience its practice by expanding their movements through both artificial and physical spaces, in contrast to more traditional seated postures that limit the whole body’s expressivity. Such an embodiment of drawn strokes can be considered from the perspective of performativity. Following exploratory research, the paper identifies connections between drawing, performativity and virtual reality in the field of art. It also explores the possibilities offered by contemporary technology, observing how drawing using virtual reality and performativity is being experienced worldwide by artists and creators.

Funding
This study was supported by the:
  • Consolidated Research Groups of the Basque Government (Award IT 1397/19)
  • University of the Basque Country (Award GIU 20/26)
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/content/journals/10.1386/drtp_00081_7
2022-04-01
2024-10-10
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