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Games, American Culture and the Trump Presidency
  • ISSN: 1466-0407
  • E-ISSN: 1758-9118

Abstract

This issue gives a brief but poignant consideration of the ways the unfortunate election of Donald Trump played out, as it were, in and through contemporaneous games. The games, their reception and in some cases their implementation, were ineluctably informed by the extremist and rambling ‘MAGA’ agenda. The articles offer close readings of particular games, practices and approaches to give insights into how this occurred and what it means going forward.

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/content/journals/10.1386/ejac_00114_2
2024-08-28
2026-04-14

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References

  1. McLuhan, Marshall (1964), Understanding Media: The Extensions of Man, New York: Signet.
    [Google Scholar]
  2. Schiller, Friedrich (2006), ‘Letters on the aesthetic education of man’, in Aesthetical and Philosophical Essays, The Project Gutenberg, https://www.gutenberg.org/cache/epub/6798/pg6798-images.html. Accessed 25 June 2024.
    [Google Scholar]
/content/journals/10.1386/ejac_00114_2
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  • Article Type: Introduction
Keyword(s): democracy; Donald Trump presidency; games; gender; popular culture; race; video games
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