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Games, American Culture and the Trump Presidency
  • ISSN: 1466-0407
  • E-ISSN: 1758-9118

Abstract

This article offers a close reading of Ubisoft’s () (2018) in the context of apocalyptic rhetorics and evangelical Christian nationalism during the Trump Era. Building upon my previous work with video game chronotopes (2021) and Sören Schoppmeier’s analysis of the retrotopic, ‘nostalgia time’ in the game (2022), I analyse the doubled temporality of nostalgia time and apocalyptic time as deployed spatially in the game in combination with the game’s wanton use of ‘liberty porn’: undisciplined appeals to liberty and freedom through narrative, iconography and cutscene to instil respect and favour for the largely imagined plights of the right-wing inhabitants of the game’s fictional Hope County. Drawing heavily on examples of right-wing violence, attacks on civil rights and Christian fundamentalism during the Trump Era, this article draws concerning parallels between ’s rhetorical achievement and Trump’s embrace of white supremacist narratives – like ‘replacement theory’ – and militia groups, fashioning them as ‘good people’, a rhetoric similarly deployed throughout the game. Ultimately, this article argues for more corporate responsibility among game studios when it comes to deploying right-wing narratives and a bolder refutation of such reactionary games by game studies scholars, especially when parodic value is limited or largely absent.

Funding
This study was supported by the:
  • Cuyahoga Community College
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/content/journals/10.1386/ejac_00115_1
2024-08-28
2026-04-20

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