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1981
Volume 5, Issue 1-2
  • ISSN: 1757-1952
  • E-ISSN: 1757-1960

Abstract

Abstract

Demoscene is a computer subculture that proliferated throughout the 1980s and 1990s. This article examines one aspect of the Demoscene culture, the production of the ‘Demo’, a computer animation generated and performed in real-time visualization through digital code. I analyse the Demo as a technological and aesthetic form, speculating on its possibilities for theorizing a unique mode of digital image experience.

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/content/journals/10.1386/ejpc.5.1-2.111_1
2015-01-01
2024-09-15
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