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1981
Volume 5, Issue 1-2
  • ISSN: 1757-1952
  • E-ISSN: 1757-1960

Abstract

Abstract

This article considers the ending of the short Canadian animation, Ryan (2004) by Chris Landreth. It addresses the role of continuity editing in vector graphics to argue that the film exhibits, despite its fantastic surface, a paradoxical form of realism.

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/content/journals/10.1386/ejpc.5.1-2.87_1
2015-01-01
2024-07-13
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/content/journals/10.1386/ejpc.5.1-2.87_1
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  • Article Type: Article
Keyword(s): animation; CGI; Chris Landreth; ending; NFB; realism; Ryan Larkin; vector graphics
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