Role-playing games in arts, research and education | Intellect Skip to content
1981
Volume 10, Issue 3
  • ISSN: 1743-5234
  • E-ISSN: 2040-090X

Abstract

Abstract

Games are increasingly being used as tools to broaden pedagogical options in schools and create interdisciplinary linkages. This article pays particular attention to role-playing games (RPGs), and the applications they have for arts education. RPGs can be used in art classrooms and in arts-based research and as an exciting and useful form of collaborative art-making, interpersonal discourse and reflection. This article is divided into sections describing the games and the manner in which it has been applied to arts education. Interspersed within the article are reflections from the author’s experience in a game that examines the politics of oppression called the The Tribunal, which resulted in introspection on both personal and societal issues. The article concludes that RPGs can help make both personal and communal meaning of experiences and foster the development of empathy.

Loading

Article metrics loading...

/content/journals/10.1386/eta.10.3.381_1
2014-10-01
2024-04-25
Loading full text...

Full text loading...

http://instance.metastore.ingenta.com/content/journals/10.1386/eta.10.3.381_1
Loading
  • Article Type: Article
Keyword(s): education; experience; Games; research; role-playing
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error