1981
Volume 11, Issue 1
  • ISSN: 1753-6421
  • E-ISSN: 1753-643X

Abstract

Abstract

In 2005 the first-person-shooter computer game Doom was adapted into a film. As the defining characteristic of the game, a first-person-shooter sequence was included as a key section of the Doom film. This sequence is one of the most commented about aspects of the film. The majority of reviews mention it and have a definite opinion about it; although the consensus is divided. The first-person-shooter genre of computer game and this sequence in the Doom film can both be understood in relationship to the subjective camera shots used in cinema. However, I will demonstrate that the same technique had fundamentally different meanings to the audience because of the different relationships to narrative and character in films and video games.

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/content/journals/10.1386/jafp.11.1.57_1
2018-05-01
2022-12-04
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