@article{intel:/content/journals/10.1386/jafp.11.1.57_1, author = "Mizsei Ward, Rachel", title = "Was the 2005 Doom film ‘Doomed from the beginning?’: First-person shooters, subjective cameras and intertextuality in the critical reception of the film adaptation Doom (2005)", journal= "Journal of Adaptation in Film & Performance", year = "2018", volume = "11", number = "1", pages = "57-70", doi = "https://doi.org/10.1386/jafp.11.1.57_1", url = "https://intellectdiscover.com/content/journals/10.1386/jafp.11.1.57_1", publisher = "Intellect", issn = "1753-643X", type = "Journal Article", keywords = "first-person shooter", keywords = "point-of-view", keywords = "critical reception", keywords = "computer games", keywords = "Doom", abstract = "Abstract In 2005 the first-person-shooter computer game Doom was adapted into a film. As the defining characteristic of the game, a first-person-shooter sequence was included as a key section of the Doom film. This sequence is one of the most commented about aspects of the film. The majority of reviews mention it and have a definite opinion about it; although the consensus is divided. The first-person-shooter genre of computer game and this sequence in the Doom film can both be understood in relationship to the subjective camera shots used in cinema. However, I will demonstrate that the same technique had fundamentally different meanings to the audience because of the different relationships to narrative and character in films and video games.", }