Abraham, B. J. and Jayemanne, D. (2017), ‘Where are all the climate change games? Locating digital games’ response to climate change’, Transformations, 30, pp. 74–94, http://hdl.handle.net/10453/121664. Accessed 14 November 2025.
DeLoughrey, E. (2011), ‘Heliotropes: Solar ecologies and Pacific radiations’, in E.DeLoughrey, and G. B.Handley (eds), Postcolonial Ecologies, Oxford: Oxford University Press, pp. 235–53.
Ingram, M. (2014), ‘Rewriting morality: Women, sexuality and morality in Dishonored’, in Engaging with Videogames: Play, Theory and Practice, Leiden: Brill, pp. 255–63.
Laamarti, F., Eid, M. and El Saddik, A. (2014), ‘An overview of serious games’, International Journal of Computer Games Technology, 2014:1, pp. 1–15, https://doi.org/10.1155/2014/358152.
Milburn, C. (2018), ‘Green machine’, in C.Milburn (ed.), Respawn: Gamers, Hackers, and Technogenic Life, Durham, NC: Duke University Press, pp. 172–98.
op de Beke, L., Raessens, J., Werning, S. and Farca, G. (2024), Ecogames: Playful Perspectives on the Climate Crisis, Amsterdam: Amsterdam University Press.
Video Games and Environmental Humanities: Playing to Save The World, Kelly I. Aliano and Adam Crowley (eds) (2024)
Publication Date:
https://doi.org/10.1386/jem_00159_5Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.