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‘Greek Screen Industries’ edited by Georgia Aitaki, Lydia Papadimitriou and Yannis Tzioumakis
  • ISSN: 2052-3971
  • E-ISSN: 2052-398X

Abstract

The advent of the video game industry brought about new cultural policies in both the national and international levels. In particular, incentives and flexible funding programmes for the production of video games have become a key pillar of support for small, domestic, but also global game companies. In Greece, video game policy history has followed the developments and legal entanglements of gambling regulation, with serious national and international consequences. From the Royal Decree of 1971 to Law 3037/2002 that banned all games in public and private places until the most recent Law 4487/2017, which established a cash rebate scheme for audio-visual productions, this article aims to analyse Greece’s video game policy-making as captured through scattered laws, media articles and personal testimonies.

Funding
This study was supported by the:
  • Greece and the European Union (European Social Fund – ESF) (Award MIS-5033021)
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2020-10-01
2025-03-17
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Keyword(s): cash rebate; gambling; games; Greece; policy; video game production
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