‘People are robots, too’: Expert gaming as autoplay | Intellect Skip to content
1981
Volume 10, Issue 3
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Abstract

This article theorizes gaming expertise as a form of automated play (autoplay) by considering automation as a production of an arrangement of bodies and forces that solicits speed and accuracy in the processing of sensory, perceptual and cognitive events. Autoplay is not a property specific to technical machines, but to assemblages of machinic and organic bodies. In putting forward this notion of expertise as autoplay, we are not privileging either human bodies or technical components. Instead, resisting this dichotomy, we analyse the relations that constitute this assemblage, and the historical trajectories that shape and capture it – namely, the military–entertainment complex’s pursuit of seamless communicative circuits for threat detection and response. After operationalizing this framework through a look at expert players in , this article concludes by drawing out some implications of what it means for particular subjects to play with(in) automation.

Loading

Article metrics loading...

/content/journals/10.1386/jgvw.10.3.243_1
2018-10-01
2024-05-19
Loading full text...

Full text loading...

http://instance.metastore.ingenta.com/content/journals/10.1386/jgvw.10.3.243_1
Loading
  • Article Type: Article
Keyword(s): assemblage; automation; autoplay; eSports; expertise; League of Legends
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error