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Volume 11, Issue 3
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

This article argues that augmented reality (AR) games such as are beneficial in enhancing the mood and mental well being of players. Whilst developed purely for entertainment purposes, AR games can offer a number of social and emotional benefits. Within this article is used as an example. Whilst benefits from playing such as increased physical activity have been found to be short lived, the combination of active participation, positive reinforcement and nostalgia that are central to ’s gameplay appear to have a longer impact upon mental well being. Using survey data, this research considers three key aspects of mood in relation to the experience of gameplay: activity, relationships and environment. This highlights the impact playing has on mood, and shows broader implications for the use of AR games in self-help strategies and developing mental well being on an individual level.

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2019-10-01
2026-04-15

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Keyword(s): AR games; emotion; mental well being; mood; Pokémon Go; self-help
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