Doing gender versus playing gender in online worlds: Masculinity and femininity in Second Life and Guild Wars | Intellect Skip to content
1981
Volume 3, Issue 2
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

The 1987 West and Zimmerman article ‘Doing gender’ argues that throughout our daily lives, we are always ‘doing gender’, reinforcing what is acceptable behaviour for females and males according to socially defined gender roles. Through the examination of a qualitative study, this article explores the relationship between ‘doing gender’ and ‘playing gender’ in online virtual worlds, comparing differences in the conception and performance of gender in Second Life, primarily a social world, and Guild Wars, primarily a role-playing game. It also explores players’ perceptions of their own avatar gender choices, gendered play styles more broadly, as well as perceptions of in-game gender ratios.

Loading

Article metrics loading...

/content/journals/10.1386/jgvw.3.2.125_1
2011-07-15
2024-05-19
Loading full text...

Full text loading...

http://instance.metastore.ingenta.com/content/journals/10.1386/jgvw.3.2.125_1
Loading
  • Article Type: Article
Keyword(s): game studies; gender; MMOG; online games; performativity; virtual worlds
This is a required field
Please enter a valid email address
Approval was a success
Invalid data
An error occurred
Approval was partially successful, following selected items could not be processed due to error