Why the spatial epistemology of the video game matters: Metis, video game space and interdisciplinary theory | Intellect Skip to content
1981
Volume 3, Issue 2
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Drawing on the Greek concept of mētis provides a way of highlighting the unique spatial epistemology of the video game and establishing connections between game theorists and scholars working on issues of space/place in other fields. Addressing ‘the antagonist[ic] relationship’ between the humanities and the social sciences with regard to video game studies (Wolf and Perron 2009: 14; citing a personal e-mail from critic Jesper Juul), this article emphasizes the priority of a mobile knowledge of space as enacted in video gameplay, and subsequently establishes important connections with key ideas on knowledge and space from Lefebvrian philosophy and from the interdisciplinary field of spatial theory.

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/content/journals/10.1386/jgvw.3.2.93_1
2011-07-15
2024-05-19
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http://instance.metastore.ingenta.com/content/journals/10.1386/jgvw.3.2.93_1
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