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1981
Volume 4, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

This article argues that the innovation in the interface design of the massively multiplayer online role-playing game World of Warcraft is to a substantial part originating in the user-created interface modifications called add-ons. This is shown in an analysis of the connection of the development in interface design to the creation of interface modification add-ons by players. The analysis is informed by interviews with specialists in the community of add-on programmers and focuses on the content and functionality of the add-ons mapped against the respective standard interface elements including an explanation of the problem they solve for the player and a measure of the similarity between them. The article also gives an outlook on the influence of these interface-modifications on the actual practice of game play as well as on game design and interface design by the game producer.

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/content/journals/10.1386/jgvw.4.1.3_1
2012-03-27
2026-04-15

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