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Playing queer: Affordances for sexuality in Fable and Dragon Age
- Source: Journal of Gaming & Virtual Worlds, Volume 5, Issue 1, Mar 2013, p. 3 - 21
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- 01 Mar 2013
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Abstract
This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.