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1981
Volume 5, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.

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/content/journals/10.1386/jgvw.5.1.3_1
2013-03-01
2024-12-09
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/content/journals/10.1386/jgvw.5.1.3_1
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  • Article Type: Article
Keyword(s): affordances; Dragon Age; Fable; queer theory; role play; sexuality
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