Ludic guilt, paidian joy: Killing and ecocriticism in the theHunter series | Intellect Skip to content
1981
Volume 12, Issue 2
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

This article seeks to explore the digital hunting games genre, in particular the franchise, using the interpretative framework based on Roger Caillois’ concepts of paidia and ludus. It is argued that both of these notions are represented in the gameplay, narrative structure and graphical user interface of the analysed titles, effectively working towards reconciliation of the possible ecocritical and hunting-focused readings. The article interprets the games by juxtaposing the divergent stances towards environmental awareness and hunting culture, in the form in which they are communicated both in the games and within the communities of players.

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2020-06-01
2024-05-26
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  • Article Type: Article
Keyword(s): ecocriticism; exploration; hunting games; ludus; nature; paidia
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