It’s all fun and games until somebody dies: Permadeath appreciation as a function of grief and mortality salience | Intellect Skip to content
1981
Volume 14, Issue 2
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Challenge is a key gratification sought in video games, and punishment by character death is often the repercussion for poor performance, requiring players to recover or restart. But some gamers go a step further and opt into games that feature permadeath: the death of a game character with no opportunity to recover that character. These experiences may be emotionally taxing for players, but under some circumstances, they can enhance the meaningfulness of the play experience. Participants ( = 394) recruited from online gaming forums were randomly assigned to report on a past permadeath or temporary death gaming experience in order to help understand how the two forms of death experiences may differently impact affective responses, mortality salience and appreciation responses. Permadeath recollections were associated with increased appreciation, mediated by reported grief over the deaths. This indirect effect was stronger for those with stronger parasocial attachments to their characters and those with decreased tendencies to engage in trait meaning making. These findings hint that players less inclined to find meaning in everyday stressors could be more likely to derive meaning from their tragedies in game worlds.

Funding
This study was supported by the:
  • West Virginia University’s Doctoral Student Dissertation Research Program
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2022-07-01
2024-04-16
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  • Article Type: Article
Keyword(s): death; gaming; gaming attachment; parasocial; permadeath; rougelike; video games
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