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This article demonstrates how one can distinguish a digital game auteur based on works conceived by Martinican designer Muriel Tramis. Eight games (M.wilo, Freedom, Emmanuelle, Geisha, Fascination, Gobliiins, Lost in Time and Woodruff and the Schnibble of Azimuth) have been selected to extract the characteristic features of Tramis’s contributions. The research results identify four leading features: sophisticated puzzles, subversion of pornography, critique of racism and colonialism and the extensive use of authorial signatures. By engaging with the work of Tramis, the author of this article hopes to spark further academic interest in rediscovering the output of non-canonical (female) designers outside the trans-Pacific circle.
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https://doi.org/10.1386/jgvw_00070_1 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.