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1981
Volume 16, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

This article explores the relationship between film and games as forms of audio-visual play from the perspective of media theory and game studies. Initially, I discuss the research into mimetic audio-visual play, media and genres with their affordances and the transformation brought about by digitization to the mediascape. The comparative analysis starts with an outline of the evolution of films and games, followed by an investigation into their unique modes of representation, narration and audiovisualization. Research findings conclude that the cinematic mode of representation captures external movement, while games model systems dynamically; films present time-based narrative syntagms, whereas games offer space-based multilinear paradigms for playful selection; films still work primarily with indexical recordings, games with non-indexical procedural animations, although hybridization of recording and animation characterizes contemporary media practice. In sum, the relation between films and games can be defined as alterity, an interrelated, reciprocal and mutually influential otherness.

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2024-07-19
2024-12-11
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