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Volume 16, Issue 1
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Instructional designers piloted a programme to determine if role-playing games such as would be appropriate settings for teaching and learning certain skills, such as assertiveness, through the course of game play. Two phases of the pilot were conducted, the first as a beta test to determine feasibility, the second with a planted player who provided opportunities for the other participants to demonstrate assertive behaviour. Pre-post assertiveness questionnaires showed that the second-phase participants did show gains in assertive behaviour. Challenges and opportunities for future research are also discussed.

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2024-07-19
2024-12-09
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