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, Haley Peterson1 and Michael Manderfeld1
Instructional designers piloted a programme to determine if role-playing games such as Dungeons & Dragons would be appropriate settings for teaching and learning certain skills, such as assertiveness, through the course of game play. Two phases of the pilot were conducted, the first as a beta test to determine feasibility, the second with a planted player who provided opportunities for the other participants to demonstrate assertive behaviour. Pre-post assertiveness questionnaires showed that the second-phase participants did show gains in assertive behaviour. Challenges and opportunities for future research are also discussed.
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https://doi.org/10.1386/jgvw_00093_1 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.