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Games, Books and Gamebooks
  • ISSN: 1757-191X
  • E-ISSN: 1757-1928

Abstract

Interactive toy books are subsets of a large set of bookish media. They can be seen as complex multimodal media that combine visual cues such as illustrations, language cue, and interaction. In this article, I discuss how movable toy books link space and interactivity to create a specific reading or playing experience. Learning more about such books helps us not only to understand historical media, but it also ultimately throws light on what play is and how other playful media function. In light of recent developments, I briefly discuss recent remediations of interactive toy book in digital games, an example of which is the 2011 movie tie in game , towards the end of this article.

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/content/journals/10.1386/jgvw_00099_1
2024-11-30
2025-02-17
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  • Article Type: Article
Keyword(s): bookishness; interactivity; Lothar Meggendorfer; media space; play; video games
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