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Interactive toy books are subsets of a large set of bookish media. They can be seen as complex multimodal media that combine visual cues such as illustrations, language cue, and interaction. In this article, I discuss how movable toy books link space and interactivity to create a specific reading or playing experience. Learning more about such books helps us not only to understand historical media, but it also ultimately throws light on what play is and how other playful media function. In light of recent developments, I briefly discuss recent remediations of interactive toy book in digital games, an example of which is the 2011 movie tie in game Winnie the Pooh, towards the end of this article.
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https://doi.org/10.1386/jgvw_00099_1 Published content will be available immediately after check-out or when it is released in case of a pre-order. Please make sure to be logged in to see all available purchase options.