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Volume 7, Issue 1
  • ISSN: 1752-7066
  • E-ISSN: 1752-7074



This article examines a teaching approach founded on play-based learning, and underpinned by constructionist learning theory. This study describes a pilot programme introducing Pure Data (Pd) to undergraduate Music Production students as part of an Electronic Music module. The project was allowed to evolve and develop during the module in response to student needs and feedback. The teaching materials and pedagogy are presented along with lesson observations, tutor reflections and student feedback. The resources are evaluated using the Sig-Glue framework, and also examined for other desirable features of play-based resources. It is concluded that the resources incorporate many, but not all features which are conducive to play-based learning, and that students exhibit some behaviours typical of play-based learning. It is suggested that the approach may particularly suit non-programmers. Preliminary insights are offered along with recommendations for improvements and further applications.


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