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Volume 1, Issue 1
  • ISSN: 2040-3550
  • E-ISSN: 2040-3569

Abstract

This article will focus on a tool developed by the author called Brainflowing, which was created specifically for brainstorming in sessions undertaken in .

While this tool is the primary subject under discussion, there is nonetheless a wish to contextualize the query within a broader look at the workings of a metaverse, such as , in which communication is established and knowledge is shared. For this purpose a two-way approach has been adopted: viewing the virtual world as a physical space and as a flow of communication. Second Life's main characteristics are utilized in the four steps achieved during the design process of Brainflowing: (1) researching, (2) creating, (3) showing, and (4) selling.

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/content/journals/10.1386/mvcr.1.1.51_1
2010-11-01
2024-12-14
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