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1981
Volume 4, Issue 1
  • ISSN: 2040-3550
  • E-ISSN: 2040-3569

Abstract

Abstract

This article proposes a framework for the analysis of artworks created in virtual worlds by extending Patrick Lichty’s four modalities of art in virtual worlds, identified as transmediated, cybrid, client/browser and evergent. Following a review of artistic practices in Second Life a selection of artworks from the ‘Kritical Work in SL’ exhibitions are analysed for the qualities of imaginative experience and the articulation of a new set of movements of the imagination from (and between) physical and virtual world spaces that indicates a potency of virtual worlds for the investigation and creation of artistic practice.

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/content/journals/10.1386/mvcr.4.1.15_1
2014-06-01
2024-09-07
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