Volume 1, Issue 2

Abstract

Abstract

In this comic book style adventure, Lynne Heller’s intrepid but naive avatar, Nar Duell explores her world. The translation of the virtual adventures into comix style documentation is a natural expression of the experience of spending time in Second Life. The superficial and arbitrary nature of virtual life is mirrored in the ‘pow, bam, zap’ aesthetic of the printed page. Nar Duell’s adventures are transmogrified into narrative. The graphic novel supports the illusive nature of the work with the concrete and historical reference to print – a travel guide, and captures the essence and detail of what has been deemed alien and exotic by the outside world, and makes intimate that which is generally seen as inaccessible.

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/content/journals/10.1386/scene.1.2.179_1
2013-07-01
2024-03-28
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http://instance.metastore.ingenta.com/content/journals/10.1386/scene.1.2.179_1
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Keyword(s): adventure; avatar; comix and comic; performance; Second Life; virtual space and worlds

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