Phew! Whaam! Aaargh! Boo!: Sense, Sensation, and Picturing Sound | Intellect Skip to content
1981
Volume 1, Issue 2
  • ISSN: 1751-4193
  • E-ISSN: 1751-4207

Abstract

The artists who created the conventions of comic strip graphics invented a way of visualizing noise that no predecessors had attempted. Since Popeye first landed his fist to a resounding Splat! or Batman and Captain America laid about them to accompanying sound effects, visualized noises have become a defining feature of this storytelling medium. This article explores the noises that material things make. In this article, Marina Warner offers insights on how sounds play a crucial part in defining the unique quality of objects, with reference to comics, Schwitters, Beckett, Dante and Tacita Dean.

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/content/journals/10.1386/st.1.2.107_1
2008-08-18
2024-04-25
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http://instance.metastore.ingenta.com/content/journals/10.1386/st.1.2.107_1
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  • Article Type: Article
Keyword(s): comics; inferno; sensation; sound; Splat; Whaam
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