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1981
Volume 8, Issue 1
  • ISSN: 1477-965X
  • E-ISSN: 1758-9533

Abstract

The author analyses the design of her collaborative animation about inattention blindness, the phenomenon of not being able to see things that are actually there, and compares it to related scientific research.1 The term was coined by Arien Mack and Irvin Rock in 1992. , co-created by the author and neuroscientist Michael E. Goldberg, Director of the Mahoney Center for Brain and Behavior at Columbia University, explored inattention blindness. Animated images of hands playing the con game Three-Card Monte were superimposed over images of antiquities stolen from Iraq. The flashing cards, yellow circles and stated instructions distracted the viewer from seeing the images of stolen antiquities, which disappeared from depicted shelves one by one over the time span of approximately three minutes. The author considers five questions: What is perceived without attention What does attention select Under what circumstances can attention be shifted Is an observer trained in art less likely to be distracted Can attention be trained

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/content/journals/10.1386/tear.8.1.93/1
2010-05-01
2024-09-07
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  • Article Type: Article
Keyword(s): bottom-up; distractor; inattention blindness; three-card Monte; top-down
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