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Volume 11, Issue 1-2
  • ISSN: 1751-4193
  • E-ISSN: 1751-4207

Abstract

This article investigates the usage of music and sound in the 2015 video game , exploring how the game’s aesthetics of difficulty and maximalism exert a disruptive influence for a struggling player. In particular, it focuses on how the soundtrack attenuates the series of escalating monster boss battles around which the game is structured. Combining ‘Gothic’ and ‘Weird’ horror tropes with the techniques of musical modernism, these composite ‘musical monsters’ gesture, disturbingly, towards new kinds of monstrous materialities that challenge a simple distinction between sound and image.

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2019-08-01
2026-04-18

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/content/journals/10.1386/ts_00003_1
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  • Article Type: Article
Keyword(s): film music; Gothic; horror; modernism; monsters; video game music; Weird
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