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Immersive Horizons: Blurring the Creative Frontiers Between Virtual and Material Worlds
  • ISSN: 2397-9704
  • E-ISSN: 2397-9712

Abstract

In this article we report on the work being carried out in the archival and presentation in mixed reality (MR) of materials pertaining to interactive artworks, in the context of a state-funded partnership project. We describe our approach in scanning and organizing materials as a contribution to an existing online archive of digital art (ADA); and in the design and implementation of an MR application for interacting with archive contents. Digital archives offer expanded possibilities for experiencing the content, which can be tailored to different use-cases and types of content. As frameworks for MR become more common and accessible to a wider audience, an archive can more readily combine characteristics of both the physical and digital worlds to empower the activities of visitors and scholars alike. For this, it is necessary to experiment with newer forms of presentation and interaction, as well as types of content, such as three-dimensional (3D) models. We offer details and insights about the processes used and decisions taken in both the archival and experimental aspects of our contribution and conclude with directions for further work.

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/content/journals/10.1386/vcr_00083_1
2024-07-18
2024-10-07
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