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Volume 14, Issue 1-2
  • ISSN: 2397-9704
  • E-ISSN: 2397-9712

Abstract

This study introduces a new direction for promoting and preserving heritages through integrating virtual reality (VR) to enhance history, availability and visitor experience. The system developed also provides two virtual tours of the Le-Corbusier Museum in India, which are immersive and interactive. A total of 80 participants experienced the designed virtual tour of the museum using both mobile VR and the Oculus Quest VR. All participants were equally divided into two groups to analyse the effectiveness of the designed systems and compare the two VR systems using the Technology Acceptance Model (TAM). Current research evaluates the use of technology using the TAM model in the context of VR platforms designed for cultural heritage. TAM constructs such as perceived ease of use, perceived usefulness and behavioural intention were measured; this study aims to understand the factors influencing users’ acceptance of VR technology in promoting heritage sites. The results indicated that the Oculus VR group was more favourable than the mobile VR group. The overall mean score of the Oculus VR was = 4.03 (0.524), while the mobile group scored = 3.00 (0.292), which indicated a sizeable significant difference between the groups in terms of technology used by the participants. Additionally, -tests and reliability analyses were performed to evaluate the developed VR tours’ effectiveness. The score for Cronbach’s alpha is (0.842), indicating high reliability. The findings highlight that the developed Oculus VR system provided more uses for the TAM model in heritage sites than the mobile VR group.

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2025-08-18
2026-04-20

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